
RENEWAL / ITEMS
Valkyrian Manteau [1]
#2524Armor
Valkyrie_Manteau
View Valkyrian Manteau in Pre-Renewal
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 50
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Garment
- Gender
- Both
- Required level
- Any level
- Jobs
- Swordman, Mage, Archer, Acolyte, Merchant, Thief, Crusader, Knight, Wizard, Sage, Hunter, Bard Dancer, Priest, Monk, Alchemist, Blacksmith, Assassin, Rogue
- Class tiers
- Upper, All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Valkyrian Manteau description & effects
A manteau that is worn by the Valkyries, Odin's battle maidens.
Class: Garment
Defense: 10
Weight: 50
Requires Level: 1
Usable By: Lord Knight Jobs, Master Smith Jobs, Assassin Cross Jobs, High Priest Jobs, High Wizard Jobs, Sniper Jobs, Paladin Jobs, Biochemist Jobs, Stalker Jobs, Champion Jobs, Scholar Jobs, Minstrel Jobs, Gypsy Jobs
Acolyte, Mage and Archer Bonus
Perfect Dodge + 5
Additional Perfect Dodge + 2 per upgrade level of the item up to a maximum upgrade level of 10.
Swordman, Merchant and Thief Bonus
Reflects 5% of the received short-ranged damage back to the attacker.
Reflects an additional 2% of the received short-ranged damage back to the attacker per upgrade level of the item up to a maximum upgrade level of 10.
This item is indestructible in battle.
Set Bonus
Valkyrie Helm [1]
Valkyrian Armor [1]
Valkyrian Shoes [1]
Valkyrian Manteau [1]
All Stats + 1
Set Bonus
Abusive Robe [1]
Valkyrie Manteau [1]
Max HP + 10%
Additional Max HP + 1% per upgrade level of Abusive Robe.
ATK + 2%
Additional ATK + 1% per upgrade level of Abusive Robe.
Bypass 15% of hard defense of Demi-Human, Demon and Undead race targets when performing a physical attack.
Item effect script
bonus bUnbreakableGarment;
.@r = getrefine();
if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte)
bonus bFlee2,5+(min(.@r,10)*2);
else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief)
bonus bShortWeaponDamageReturn,5+(min(.@r,10)*2);
Equipment sets
Set 1
Set effect
bonus bAllStats,1;
Set 2
Set effect
bonus2 bSubEle,Ele_Neutral,-50;
bonus2 bSubEle,Ele_Water,50;
bonus2 bSubEle,Ele_Earth,50;
bonus2 bSubEle,Ele_Fire,50;
bonus2 bSubEle,Ele_Wind,50;
bonus2 bSubEle,Ele_Poison,50;
bonus2 bSubEle,Ele_Holy,50;
bonus2 bSubEle,Ele_Dark,50;
bonus2 bSubEle,Ele_Ghost,50;
bonus2 bSubEle,Ele_Undead,50;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,15;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,15;
bonus2 bIgnoreDefRaceRate,RC_Demon,15;
bonus2 bIgnoreDefRaceRate,RC_Undead,15;
bonus bMaxHPrate,10+.@r;
bonus bAtkRate,2+.@r;
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
.@val = 10;
bonus bVit,(5+.@r);
bonus bLuk,.@r;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Dark,10;
if (.@r >= 10) {
.@val += 10;
}
bonus2 bSubEle,Ele_Neutral,.@val;
Where to get Valkyrian Manteau
Using your server rates| Monster | Base chance | Your chance | Notes |
|---|---|---|---|
![]() | 10% | 10% | |
![]() | 15% | 15% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.










