Artwork unavailable
RENEWAL / ITEMS
[Not For Sale] Fallen Angel Wing [1]
#480308Armor
Comp_FAngel_Wing_ROC
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 0
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Garment
- Gender
- Both
- Required level
- Any level
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction
No description is available. Available properties and effects are shown below.
Item effect script
bonus bAllStats,1;
bonus bBaseAtk,readparam(bStr)/20;
bonus bMatk,readparam(bInt)/20;
bonus2 bSubEle,Ele_Neutral,readparam(bVit)/20;
bonus bAspdRate,readparam(bAgi)/20;
bonus bLongAtkRate,readparam(bDex)/20;
bonus bCritAtkRate,readparam(bLuk)/20;
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus2 bSubRace,RC_All,3;
bonus2 bSubRace,RC_Angel,-3;
}
Set 2
Set effect
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus2 bSubRace,RC_All,3;
bonus2 bSubRace,RC_Angel,-3;
}
Set 3
Set effect
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus2 bSubRace,RC_All,3;
bonus2 bSubRace,RC_Angel,-3;
}
Set 4
Set effect
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus2 bSubRace,RC_All,3;
bonus2 bSubRace,RC_Angel,-3;
}
Set 5
Set effect
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus2 bSubRace,RC_All,3;
bonus2 bSubRace,RC_Angel,-3;
}
Set 6
Set effect
if (getequiprefinerycnt(EQI_GARMENT)>=9) {
bonus2 bResEff,Eff_Curse,10000;
bonus2 bResEff,Eff_Stone,10000;
}
Set 7
Set effect
bonus2 bAddRace,RC_Angel,3;
bonus2 bAddRace,RC_Demon,3;
bonus2 bAddRace,RC_Undead,3;
Set 8
Set effect
bonus2 bAddRace,RC_Angel,3;
bonus2 bAddRace,RC_Demon,3;
bonus2 bAddRace,RC_Undead,3;
Set 9
Set effect
bonus bAllStats,1;
bonus bDef,10;
bonus bMdef,10;
Set 10
Set effect
bonus bAllStats,1;
bonus bDef,10;
bonus bMdef,10;


