
RENEWAL / ITEMS
Adventurer's Backpack [1]
#2576Armor
Bravery_Bag
Item stats
- DEF
- 20
- Slots
- 1
- Weight
- 20
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Garment
- Gender
- Both
- Required level
- Any level
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping
Adventurer's Backpack description & effects
A backpack befitting of any hero.
Class: Garment
Defense: 20
Weight: 20
Requires Level: 1
Usable By: All Jobs
Enables Level 1 Greed.
If upgrade level is +7 or higher,
ATK + 20 if the users base Str is 90 or higher.
MATK + 30 if the users base Int is 90 or higher.
Aspd + 8% if the users base Agi is 90 or higher.
Increases long-ranged damage on targets by 5% if the users base Dex is 90 or higher.
Increases critical damage on targets by 10% if the users base Luk is 90 or higher.
Reduces damage taken from Neutral property attacks by 5% if the users base Vit is 90 or higher.
If upgrade level is +9 or higher,
Additional ATK + 10 if the users base Str is 90 or higher.
Additional MATK + 20 if the users base Int is 90 or higher.
Aspd + 1 if the users base Agi is 90 or higher.
Increases long-ranged damage on targets by an additional 5% if the users base Dex is 90 or higher.
Increases critical damage on targets by an additional 5% if the users base Luk is 90 or higher.
Reduces damage taken from Neutral property attacks by an additional 5% if the users base Vit is 90 or higher.
Item effect script
skill "BS_GREED",1;
.@r = getrefine();
if (.@r>=7) {
if (readparam(bStr)>=90) {
bonus bBaseAtk,(.@r>=9)?30:20;
}
if (readparam(bInt)>=90) {
bonus bMatk,(.@r>=9)?50:30;
}
if (readparam(bVit)>=90) {
bonus2 bSubEle,Ele_Neutral,(.@r>=9)?10:5;
}
if (readparam(bAgi)>=90) {
bonus bAspdRate,8;
if (.@r>=9) {
bonus bAspd,1;
}
}
if (readparam(bDex)>=90) {
bonus bLongAtkRate,(.@r>=9)?10:5;
}
if (readparam(bLuk)>=90) {
bonus bCritAtkRate,(.@r>=9)?15:10;
}
}
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