
RENEWAL / ITEMS
Adventurer's Backpack [1]
#2576Armor
Bravery_Bag
TypeArmor
Equipment positionGarment
GenderBoth
Weight20
Buy price0 z
Sell price0 z
DEF20
Slots1
Armor level1
Description
A backpack befitting of any hero.
Class: Garment
Defense: 20
Weight: 20
Requires Level: 1
Usable By: All Jobs
Enables Level 1 Greed.
If upgrade level is +7 or higher,
ATK + 20 if the users base Str is 90 or higher.
MATK + 30 if the users base Int is 90 or higher.
Aspd + 8% if the users base Agi is 90 or higher.
Increases long-ranged damage on targets by 5% if the users base Dex is 90 or higher.
Increases critical damage on targets by 10% if the users base Luk is 90 or higher.
Reduces damage taken from Neutral property attacks by 5% if the users base Vit is 90 or higher.
If upgrade level is +9 or higher,
Additional ATK + 10 if the users base Str is 90 or higher.
Additional MATK + 20 if the users base Int is 90 or higher.
Aspd + 1 if the users base Agi is 90 or higher.
Increases long-ranged damage on targets by an additional 5% if the users base Dex is 90 or higher.
Increases critical damage on targets by an additional 5% if the users base Luk is 90 or higher.
Reduces damage taken from Neutral property attacks by an additional 5% if the users base Vit is 90 or higher.
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Garment
- Jobs
- All
- Yes
- Classes
- All
- Yes
- Refineable
- Yes
- Trade
- No Drop
- Yes
Item effect script
skill "BS_GREED",1;
.@r = getrefine();
if (.@r>=7) {
if (readparam(bStr)>=90) {
bonus bBaseAtk,(.@r>=9)?30:20;
}
if (readparam(bInt)>=90) {
bonus bMatk,(.@r>=9)?50:30;
}
if (readparam(bVit)>=90) {
bonus2 bSubEle,Ele_Neutral,(.@r>=9)?10:5;
}
if (readparam(bAgi)>=90) {
bonus bAspdRate,8;
if (.@r>=9) {
bonus bAspd,1;
}
}
if (readparam(bDex)>=90) {
bonus bLongAtkRate,(.@r>=9)?10:5;
}
if (readparam(bLuk)>=90) {
bonus bCritAtkRate,(.@r>=9)?15:10;
}
}
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Original iRO and kRO character and equipment sprites. The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
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