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RENEWAL / ITEMS
[Not For Sale] Golden Wings [1]
#480262Armor
Comp_Golden_Wings_ROC
Item stats
- DEF
- 15
- Slots
- 1
- Weight
- 0
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Garment
- Gender
- Both
- Required level
- Any level
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus2 bExpAddClass,Class_All,10;
bonus2 bDropAddClass,Class_All,10;
if (readparam(bStr) >= 90) {
bonus bAllStats,1;
bonus bMaxHPrate,1;
bonus bMaxSPrate,1;
bonus bStr,.@r;
}
if (readparam(bAgi) >= 90) {
bonus bAllStats,1;
bonus bMaxHPrate,1;
bonus bMaxSPrate,1;
bonus bAgi,.@r;
}
if (readparam(bVit) >= 90) {
bonus bAllStats,1;
bonus bMaxHPrate,1;
bonus bMaxSPrate,1;
bonus bVit,.@r;
}
if (readparam(bInt) >= 90) {
bonus bAllStats,1;
bonus bMaxHPrate,1;
bonus bMaxSPrate,1;
bonus bInt,.@r;
}
if (readparam(bDex) >= 90) {
bonus bAllStats,1;
bonus bMaxHPrate,1;
bonus bMaxSPrate,1;
bonus bDex,.@r;
}
if (readparam(bLuk) >= 90) {
bonus bAllStats,1;
bonus bMaxHPrate,1;
bonus bMaxSPrate,1;
bonus bLuk,.@r;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,.@r;
bonus bMaxSPrate,.@r;
bonus2 bSubEle,Ele_Neutral,(min(10,.@r));


