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RENEWAL / ITEMS

[Not For Sale] Christmas Guardian Tree [1]

#480277Armor

Comp_Chrismas_Tree

Item stats

DEF
20
Slots
1
Weight
10
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Garment
Gender
Both
Required level
Any level
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus bMatkRate,(.@r/2);
bonus bAtkRate,(.@r/2);
if (.@r>=9) {
   bonus bMatk,30;
   bonus bBaseAtk,30;
}
if (.@r>=11)
   autobonus "{ bonus2 bMagicAtkEle,Ele_Neutral,20; bonus2 bMagicAtkEle,Ele_Holy,20; }",1,10000,BF_WEAPON;
TRY IT ON

See it on your character

8 directions · original animations

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The preview shows appearance; equipment requirements are listed in the item details.

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Equipment sets

Set 1

Set effect

bonus bAspdRate,10;
bonus bMatkRate,10;
bonus bHit,10;
if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
   bonus3 bAutoSpell,"SO_PSYCHIC_WAVE",3,1;
}

Set 2

Set effect

bonus bLongAtkRate,10;
bonus bAspdRate,10;
bonus bAtkRate,10;
if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
   bonus bCritAtkRate,15;
   bonus bHit,15;
}

Set 3

Set effect

bonus bMatk,30;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",40;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",40;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
   bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",20;
   bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",20;
}

Set 4

Set effect

bonus bBaseAtk,30;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",40;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
   bonus2 bSkillAtk,"SR_KNUCKLEARROW",20;
}

Set 5

Set effect

bonus3 bAutoSpell,"MG_SOULSTRIKE",10,1;
bonus bMatk,80;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
   bonus3 bAutoSpell,"HW_NAPALMVULCAN",5,1;
}
MAKE IT YOURS

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Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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