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RENEWAL / ITEMS
Fallen Angel Armor [1]
#450131Armor
Fallen_Angel_Armor_TW
Item stats
- DEF
- 50
- Slots
- 1
- Weight
- 100
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Armor
- Gender
- Both
- Required level
- 30+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus bAllStats,1;
bonus bUnbreakableArmor;
bonus2 bSubEle,Ele_Holy,-10;
bonus2 bSubRace,RC_Angel,-15;
bonus2 bSubRace,RC_Demon,5+(.@r>=9?5:0);
bonus2 bSubRace,RC_DemiHuman,5+(.@r>=9?5:0);
bonus2 bSubRace,RC_Player_Human,5+(.@r>=9?5:0);
bonus2 bSubRace,RC_Player_Doram,5+(.@r>=9?5:0);
if (.@r>=7)
bonus bMaxHPrate,5;
if (.@r>=11)
bonus bVariableCastrate,-8;
Equipment sets
Set 1
Set effect
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus2 bSubRace,RC_All,3;
bonus2 bSubRace,RC_Angel,-3;
}
Set 2
Set effect
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus2 bSubRace,RC_All,3;
bonus2 bSubRace,RC_Angel,-3;
}
Set 3
Set effect
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus2 bSubRace,RC_All,3;
bonus2 bSubRace,RC_Angel,-3;
}
Set 4
Set effect
bonus bVit,2;
bonus bMaxHPrate,10;
Set 5
Set effect
if (getequiprefinerycnt(EQI_ARMOR) >= 9)
bonus bMaxHPrate,8;
Set 6
Set effect
if (getequiprefinerycnt(EQI_ARMOR) >= 9)
bonus bMaxHPrate,8;



