
RENEWAL / ITEMS
Fallen Angel Wing [1]
#2589Armor
Fallen_Angel_Wing
Item stats
- DEF
- 18
- Slots
- 1
- Weight
- 20
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Garment
- Gender
- Both
- Required level
- Any level
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping
Fallen Angel Wing description & effects
A pair of black wings from a fallen angel.
Class: Garment
Defense: 18
Weight: 20
Requires Level: 1
Usable By: All Jobs
Luk + 2
ATK + 1 for every 20 base Str.
MATK + 1 for every 20 base Int.
Mdef + 18
Aspd + 1% for every 20 base Agi.
Increases long-ranged damage on targets by 1% for every 20 base Dex.
Increases critical damage on targets by 1% for every 20 base Luk.
Reduces damage taken from Neutral property attacks by 1% for every 20 base Vit.
Item effect script
bonus bAllStats,1;
bonus bBaseAtk,readparam(bStr)/20;
bonus bMatk,readparam(bInt)/20;
bonus2 bSubEle,Ele_Neutral,readparam(bVit)/20;
bonus bAspdRate,(readparam(bAgi)/20);
bonus bLongAtkRate,readparam(bDex)/20;
bonus bCritAtkRate,readparam(bLuk)/20;
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@head = getequiprefinerycnt(EQI_HEAD_TOP);
.@garment = getequiprefinerycnt(EQI_GARMENT);
if (.@head >= 10 && .@garment >= 10) {
bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,10+(.@head+.@garment);
bonus2 bSubRace,RC_All,3;
bonus2 bSubRace,RC_Angel,-3;
}
Set 2
Set effect
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus2 bSubRace,RC_All,3;
bonus2 bSubRace,RC_Angel,-3;
}
Set 3
Set effect
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus2 bResEff,Eff_Stone,4000;
bonus2 bResEff,Eff_Curse,4000;
}



