
RENEWAL / ITEMS
Survivor's Circlet [1]
#19266Armor
Survive_Circlet_K
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 50
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 1+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus bInt,3;
bonus bMatk,10*(.@r/2)+(BaseLevel > 129 ? 50 : 0);
if (.@r >= 10) {
bonus bMatkRate,5;
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10;
Set 2
Set effect
bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10;
Set 3
Set effect
bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10;
Set 4
Set effect
bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10;
Set 5
Set effect
bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10;
Set 6
Set effect
bonus bDelayrate,getequiprefinerycnt(EQI_HEAD_TOP)*-1;
Set 7
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bVariableCastrate,-5*(.@r/2);
Set 8
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bVariableCastrate,-5*(.@r/2);
Set 9
Set effect
bonus bVariableCastrate,-5*getequiprefinerycnt(EQI_GARMENT)/2;
Set 10
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-.@r;





