- Garment collection: 0.0375% per draw.

RENEWAL / ITEMS
Survivor's Manteau
#2509Armor
Clack_Of_Servival
View Survivor's Manteau in Pre-Renewal
Item stats
- DEF
- 10
- Weight
- 55
- Armor level
- 1
- Buy price
- 20,000 z
- Sell price
- 10,000 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Garment
- Gender
- Both
- Required level
- 75+
- Jobs
- Mage, Sage, Soul Linker, Wizard
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Survivor's Manteau description & effects
A manteau which protects its wearer from the elements.
Eligible Survivor's Rod for set combo:
Survivor's Rod (Dex)
Survivor's Rod (Dex) [1]
Survivor's Rod (Int)
Survivor's Rod (Int) [1]
Class: Garment
Defense: 10
Weight: 55
Requires Level: 75
Usable By: Mage Jobs, Soul Linker
Vit + 10
Mdef + 5
Set Bonus
Survivor's Manteau
Survivor's Rod
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod up to a maximum upgrade level of +10.
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10.
Set Bonus
Survivor's Manteau
Rental Survivor's Rod
MATK + 5%
Reduces damage taken from Neutral property attacks by 25%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Reduces damage taken from Demi-Human race enemies by 1%.
Reduces the fixed casting time of skills by 50%.
If Survivor's Manteau upgrade level is +5 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
If Survivor's Manteau upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Survivor's Rod
MATK + 1%
If Survivor's Rod upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Rental Survivor's Rod
MATK + 1%
Set Bonus
Survivor's Manteau
Survivor's Shoes
MATK + 10%
If Survivor's Manteau upgrade level is +7 or higher,
Reduces damage taken from Earth and Wind property attacks by 15%.
If Survivor's Manteau upgrade level is +9 or higher,
Reduces damage taken from Earth and Wind property attacks by an additional 15%.
Set Bonus
Flattery Robe [1]
Survivor's Manteau
Max HP + 10%
MATK + 2%
For every upgrade level of Flattery Robe [1],
Additional Max HP + 1%.
Additional MATK + 1%.
Set Bonus
Agenda Robe [1]
Survivor's Manteau
Adds a 1% chance of casting Level 1 Heal on the user when performing a magical attack per upgrade level of Agenda Robe [1].
Item effect script
bonus bMdef,5;
bonus bVit,10;
Equipment sets
Set 1
Set effect
bonus bMaxHP,300;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus bMatkRate,.@r_weapon-5;
bonus2 bSubEle,Ele_Neutral,.@r_garment*3;
Set 2
Set effect
bonus bMaxHP,300;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus bMatkRate,.@r_weapon-5;
bonus2 bSubEle,Ele_Neutral,.@r_garment*3;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatkRate,1;
if (.@r >= 5) {
bonus bMatkRate,2;
if (.@r >= 7) {
bonus bMatkRate,2;
}
}
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatkRate,1;
if (.@r >= 5) {
bonus bMatkRate,2;
if (.@r >= 7) {
bonus bMatkRate,2;
}
}
Set 5
Set effect
bonus bMatkRate,5;
bonus2 bSubEle,Ele_Neutral,25;
Set 6
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,10+.@r;
bonus bMatkRate,2+.@r;
Set 7
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMatkRate,10;
if (.@r >= 7) {
bonus2 bSubEle,Ele_Earth,15;
bonus2 bSubEle,Ele_Wind,15;
}
if (.@r >= 9) {
bonus2 bSubEle,Ele_Earth,15;
bonus2 bSubEle,Ele_Wind,15;
}
Set 8
Set effect
bonus5 bAutoSpell,"AL_HEAL",1,(10*getequiprefinerycnt(EQI_ARMOR)),BF_MAGIC,0;
Set 9
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bVariableCastrate,-5*(.@r/2);
Quests & NPC services
Obtained from
Where to get Survivor's Manteau
Using your server rates| Monster | Base chance | Your chance | Notes |
|---|---|---|---|
![]() | 10% | 10% | |
![]() | 15% | 15% | |
![]() | 15% | 15% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.












