
RENEWAL / ITEMS
Flattery Robe [1]
#15146Armor
Robe_Of_Flattery
Item stats
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Armor
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Flattery Robe description & effects
Attire for those who would use whatever means necessary to bring their desires to pass.
Class: Armor
Defense: 0
Property: Neutral
Weight: 10
Requires Level: 100
Usable By: All Jobs
MATK + 50
Enables Level 1 Endure.
If the user's base level is 120 or higher,
Additional MATK + 50.
If the user's base level is 140 or higher,
Additional MATK + 50.
Set Bonus
Flattery Robe [1]
Ancient Cape
Max SP + 10%
Flee + 10
For every upgrade level of Flattery Robe [1],
Additional Max SP + 1%.
Additional Flee + 1.
Set Bonus
Flattery Robe [1]
Ancient Cape [1]
Max SP + 10%
Flee + 10
For every upgrade level of Flattery Robe [1],
Additional Max SP + 1%.
Additional Flee + 1.
Set Bonus
Flattery Robe [1]
Survivor's Manteau
Max HP + 10%
MATK + 2%
For every upgrade level of Flattery Robe [1],
Additional Max HP + 1%.
Additional MATK + 1%.
Set Bonus
Flattery Robe [1]
Survivor's Manteau [1]
Max HP + 10%
MATK + 2%
For every upgrade level of Flattery Robe [1],
Additional Max HP + 1%.
Additional MATK + 1%.
Item effect script
skill "SM_ENDURE",1;
.@i = BaseLevel;
bonus bMatk,(.@i>=140)?(150):((.@i>=120)?(100):(50));
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMaxSPrate,10+.@r;
bonus bFlee,10+.@r;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,10+.@r;
bonus bMatkRate,2+.@r;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMaxSPrate,10+.@r;
bonus bFlee,10+.@r;





