
RENEWAL / ITEMS
Asteria's Cloak-LT [1]
#480338Armor
Astraea_Cape_LT
Item stats
- DEF
- 150
- Slots
- 1
- Weight
- 40
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Garment
- Gender
- Both
- Required level
- 150+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Asteria's Cloak-LT description & effects
All basic status +2.
MaxHP, SP +10%.
------------------------
Every 2 refine level, ATK, MATK +10.
Every 3 refine level, increases to resist neutral properties by 3%.
------------------------
When refined to +9 or higher, increases physical/magic damage to targets of all sizes by 10%.
When refined to +11 or higher, increases melee/ranged physical damage by 10%, increases all properties magic damage by 10%.
When refined to +13 or highers, reduce global cooldown skill by 10%.
------------------------
Set Bonus:
Astraea Cape-LT
Astraea Shoes-LT
Increases resistance to all races by 10%,
Max HP, SP +10%.
------------------------
[Grade Bonus]
[Grade D]?RES +30, MRES +30.
[Grade C]?P.ATK, S.MATK +5.
[Grade B]?Max HP +10000.
[Grade A]?Increases resistance to all races by 5%.
------------------------
Type: Garment
Def: 15
Weight: 40
Armor Level: 2
Required Level: 100
Class: All Jobs
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bAllStats,2;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bBaseAtk,10*(.@r/2);
bonus bMatk,10*(.@r/2);
bonus2 bSubEle,Ele_Neutral,3*(.@r/3);
if (.@r>=9) {
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
}
if (.@r>=11) {
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
bonus2 bMagicAtkEle,Ele_All,10;
}
if (.@r>=13)
bonus bDelayrate,-10;
if (.@g>=ENCHANTGRADE_D) {
bonus bRes,30;
bonus bMRes,30;
}
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bSMatk,5;
}
if (.@g>=ENCHANTGRADE_B)
bonus bMaxHP,10000;
if (.@g>=ENCHANTGRADE_A)
bonus2 bSubRace,RC_All,5;
Equipment sets
Set 1
Set effect
bonus2 bSubRace,RC_All,10;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
Set 2
Set effect
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bMagicAtkEle,Ele_All,15;
bonus bLongAtkDef,15;
bonus2 bSubEle,Ele_All,5;
Set 3
Set effect
bonus bAllStats,3;
bonus bMaxHPrate,15;
bonus2 bSubSize,Size_All,10;
if (getenchantgrade(EQI_GARMENT)>=ENCHANTGRADE_A && getenchantgrade(EQI_SHOES)>=ENCHANTGRADE_A) {
bonus2 bResEff,Eff_Freeze,10000;
bonus2 bResEff,Eff_Stone,10000;
bonus2 bResEff,Eff_Stun,10000;
bonus2 bResEff,Eff_Sleep,10000;
bonus2 bResEff,Eff_Curse,10000;
}









