Game version
Asteria's Cloak-LT artwork from Ragnarok Online
RENEWAL / ITEMS

Asteria's Cloak-LT [1]

#480338Armor

Astraea_Cape_LT

Item stats

DEF
150
Slots
1
Weight
40
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Garment
Gender
Both
Required level
150+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Asteria's Cloak-LT description & effects

All basic status +2. MaxHP, SP +10%. ------------------------ Every 2 refine level, ATK, MATK +10. Every 3 refine level, increases to resist neutral properties by 3%. ------------------------ When refined to +9 or higher, increases physical/magic damage to targets of all sizes by 10%. When refined to +11 or higher, increases melee/ranged physical damage by 10%, increases all properties magic damage by 10%. When refined to +13 or highers, reduce global cooldown skill by 10%. ------------------------ Set Bonus: Astraea Cape-LT Astraea Shoes-LT Increases resistance to all races by 10%, Max HP, SP +10%. ------------------------ [Grade Bonus] [Grade D]?RES +30, MRES +30. [Grade C]?P.ATK, S.MATK +5. [Grade B]?Max HP +10000. [Grade A]?Increases resistance to all races by 5%. ------------------------ Type: Garment Def: 15 Weight: 40 Armor Level: 2 Required Level: 100 Class: All Jobs
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bAllStats,2;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bBaseAtk,10*(.@r/2);
bonus bMatk,10*(.@r/2);
bonus2 bSubEle,Ele_Neutral,3*(.@r/3);
if (.@r>=9) {
   bonus2 bAddSize,Size_All,10;
   bonus2 bMagicAddSize,Size_All,10;
}
if (.@r>=11) {
   bonus bLongAtkRate,10;
   bonus bShortAtkRate,10;
   bonus2 bMagicAtkEle,Ele_All,10;
}
if (.@r>=13)
   bonus bDelayrate,-10;
if (.@g>=ENCHANTGRADE_D) {
   bonus bRes,30;
   bonus bMRes,30;
}
if (.@g>=ENCHANTGRADE_C) {
   bonus bPAtk,5;
   bonus bSMatk,5;
}
if (.@g>=ENCHANTGRADE_B)
   bonus bMaxHP,10000;
if (.@g>=ENCHANTGRADE_A)
   bonus2 bSubRace,RC_All,5;

Equipment sets

Set 1

Set effect

bonus2 bSubRace,RC_All,10;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;

Set 2

Set effect

bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bMagicAtkEle,Ele_All,15;
bonus bLongAtkDef,15;
bonus2 bSubEle,Ele_All,5;

Set 3

Set effect

bonus bAllStats,3;
bonus bMaxHPrate,15;
bonus2 bSubSize,Size_All,10;
if (getenchantgrade(EQI_GARMENT)>=ENCHANTGRADE_A && getenchantgrade(EQI_SHOES)>=ENCHANTGRADE_A) {
   bonus2 bResEff,Eff_Freeze,10000;
   bonus2 bResEff,Eff_Stone,10000;
   bonus2 bResEff,Eff_Stun,10000;
   bonus2 bResEff,Eff_Sleep,10000;
   bonus2 bResEff,Eff_Curse,10000;
}
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