Game version
Convertible Physical Wing artwork from Ragnarok Online
RENEWAL / ITEMS

Convertible Physical Wing [1]

#480124Armor

Cvt_Physical_Wing

Item stats

DEF
38
Slots
1
Weight
40
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Garment
Gender
Both
Required level
150+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Convertible Physical Wing description & effects

Multipurpose wing improved for high efficiency and high output. Physical process is installed. Compatible with various items. ------------------------ For every 2 refine levels, Increases ATK +5 and ATK +1%. For every 3 refine levels, Increases physical damage against all size enemies by 3%. ------------------------ If refine rate is 7 or higher, increases ASPD by 7%. If refine rate is 9 or higher, reduces damage taken from neutral property by 7%. If refine rate is 11 or higher, increases melee and long ranged physical damage by 10%. ------------------------ Set Bonus Convertible Physical Wing Deep Blue Sunglasses [1] ATK + 7%, reduces variable casting time by 15%. ------------------------ Set Bonus Convertible Physical Wing Victory Wing Ear [1] ATK + 7%, reduces global cooldown by 15%. ------------------------ Set Bonus Convertible Physical Wing Battle Processor [1] ATK + 7%, increases melee and long ranged physical damage by 5%. ------------------------ Class : Garment Defense : 38 Weight : 40 Armor Level : 1 Required Level : 150 Jobs : All Jobs
Item effect script
.@r = getrefine();
bonus bAtkRate,(.@r/2);
bonus bBaseAtk,5*(.@r/2);
bonus2 bAddSize,Size_All,3*(.@r/3);
if (.@r>=7) {
   bonus bAspdRate,7;
   if (.@r>=9) {
      bonus2 bSubEle,Ele_Neutral,7;
      if (.@r>=11) {
         bonus bLongAtkRate,10;
         bonus bShortAtkRate,10;
      }
   }
}

Equipment sets

Set 1

Set effect

bonus bDelayrate,-15;
bonus bAtkRate,7;

Set 2

Set effect

bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
bonus bAtkRate,7;

Set 3

Set effect

bonus bVariableCastrate,-15;
bonus bAtkRate,7;

Set 4

Set effect

.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
bonus bDelayrate,-5;
if (.@sum>=18) {
   bonus2 bAddEle,Ele_All,10;
   if (.@sum>=23) {
      bonus bShortAtkRate,.@sum;
      bonus bLongAtkRate,.@sum;
   }
}
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