
RENEWAL / ITEMS
Convertible Physical Wing [1]
#480124Armor
Cvt_Physical_Wing
Item stats
- DEF
- 38
- Slots
- 1
- Weight
- 40
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Garment
- Gender
- Both
- Required level
- 150+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Convertible Physical Wing description & effects
Multipurpose wing improved for high efficiency and high output.
Physical process is installed.
Compatible with various items.
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For every 2 refine levels, Increases ATK +5 and ATK +1%.
For every 3 refine levels, Increases physical damage against all size enemies by 3%.
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If refine rate is 7 or higher, increases ASPD by 7%.
If refine rate is 9 or higher, reduces damage taken from neutral property by 7%.
If refine rate is 11 or higher, increases melee and long ranged physical damage by 10%.
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Set Bonus
Convertible Physical Wing
Deep Blue Sunglasses [1]
ATK + 7%, reduces variable casting time by 15%.
------------------------
Set Bonus
Convertible Physical Wing
Victory Wing Ear [1]
ATK + 7%, reduces global cooldown by 15%.
------------------------
Set Bonus
Convertible Physical Wing
Battle Processor [1]
ATK + 7%, increases melee and long ranged physical damage by 5%.
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Class : Garment
Defense : 38
Weight : 40
Armor Level : 1
Required Level : 150
Jobs : All Jobs
Item effect script
.@r = getrefine();
bonus bAtkRate,(.@r/2);
bonus bBaseAtk,5*(.@r/2);
bonus2 bAddSize,Size_All,3*(.@r/3);
if (.@r>=7) {
bonus bAspdRate,7;
if (.@r>=9) {
bonus2 bSubEle,Ele_Neutral,7;
if (.@r>=11) {
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
}
}
}
Equipment sets
Set 1
Set effect
bonus bDelayrate,-15;
bonus bAtkRate,7;
Set 2
Set effect
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
bonus bAtkRate,7;
Set 3
Set effect
bonus bVariableCastrate,-15;
bonus bAtkRate,7;
Set 4
Set effect
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
bonus bDelayrate,-5;
if (.@sum>=18) {
bonus2 bAddEle,Ele_All,10;
if (.@sum>=23) {
bonus bShortAtkRate,.@sum;
bonus bLongAtkRate,.@sum;
}
}









