Game version
Hero Boots-LT artwork from Ragnarok Online
RENEWAL / ITEMS

Hero Boots-LT [1]

#470094Armor

Hero_Boots_LT

Item stats

DEF
15
Slots
1
Weight
60
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Footgear
Gender
Both
Required level
190+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Hero Boots-LT description & effects

An improved version of the boots said to have been worn by great heroes. It resonates with the improved hero's weapons. ------------------------ MHP + 1500, MSP + 150. ------------------------ When character base level 210 or higher, P.ATK + 1, S.MATK + 1. ------------------------ For every 3 refine level, MHP + 1%, MSP + 1%. When refine level 7 or more, ATK + 5%, MATK + 5%. When refine level 9 or more, CRI + 5, Perfect Hit + 10%, reduces variable casting by 5%. When refine level 11 or more, reduces fixed casting by 0.8 seconds, reduces global cooldown by 5%. ------------------------ [Bonus By Grade] [Grade D] RES + 50, MRES + 50. [Grade C] Increases physical and magical damage against all property enemies by 10%. [Grade B] STA + 5, WIS + 5. [Grade A] P.ATK + 5, S.MATK + 5, When refine level 13, reduced fixed casting by an additional 0.2 seconds. ------------------------ Type : Shoes Def : 15 Weight : 60 Armor Level : 2 Required Level : 190 Class : All Jobs
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHP,1500;
bonus bMaxSP,150;
if (BaseLevel>=210) {
   bonus bPAtk,1;
   bonus bSMatk,1;
}
if (.@r>=7) {
   bonus bMatkRate,5;
   bonus bAtkRate,5;
   if (.@r>=9) {
      bonus bVariableCastrate,-5;
      bonus bPerfectHitAddRate,10;
      bonus bCritical,5;
      if (.@r>=11) {
         bonus bFixedCast,-800;
         bonus bDelayrate,-5;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bMRes,50;
   bonus bRes,50;
   if (.@g >= ENCHANTGRADE_C) {
      bonus2 bMagicAddEle,Ele_All,10;
      bonus2 bAddEle,Ele_All,10;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bSta,5;
         bonus bWis,5;
         if (.@g >= ENCHANTGRADE_A) {
            bonus bPAtk,5;
            bonus bSMatk,5;
            if (.@r>=13) {
               bonus bFixedCast,-200;
            }
         }
      }
   }
}
bonus bMaxHPrate,(.@r/3);
bonus bMaxSPrate,(.@r/3);

Equipment sets

Set 1

Set effect

bonus bSMatk,2;
bonus bMatkRate,10;

Set 2

Set effect

bonus bSMatk,2;
bonus bMatkRate,10;

Set 3

Set effect

bonus bSMatk,2;
bonus bMatkRate,10;

Set 4

Set effect

bonus bSMatk,2;
bonus bMatkRate,10;

Set 5

Set effect

bonus bSMatk,2;
bonus bMatkRate,10;

Set 6

Set effect

bonus bSMatk,2;
bonus bMatkRate,10;

Set 7

Set effect

bonus bSMatk,2;
bonus bMatkRate,10;

Set 8

Set effect

bonus bSMatk,2;
bonus bMatkRate,10;

Set 9

Set effect

bonus bSMatk,2;
bonus bMatkRate,10;

Set 10

Set effect

bonus bSMatk,2;
bonus bMatkRate,10;

Set 11

Set effect

bonus bSMatk,2;
bonus bMatkRate,10;

Set 12

Set effect

bonus bSMatk,2;
bonus bMatkRate,10;

Set 13

Set effect

bonus bSMatk,2;
bonus bMatkRate,10;

Set 14

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;

Set 15

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;

Set 16

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;

Set 17

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;

Set 18

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;

Set 19

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;

Set 20

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;

Set 21

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;

Set 22

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;

Set 23

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;

Set 24

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;

Set 25

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;

Set 26

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;

Set 27

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;

Set 28

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;

Set 29

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;

Set 30

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;

Set 31

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;

Set 32

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;

Set 33

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;

Set 34

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;

Set 35

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;

Set 36

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;

Set 37

Set effect

bonus bMaxHPrate,10;
bonus bMaxSPrate,5;

Set 38

Set effect

bonus bAtkRate,10;
bonus bPAtk,2;
bonus bMatkRate,10;
bonus bSMatk,2;

Set 39

Set effect

if (getequiprefinerycnt(EQI_SHOES)>=13) {
   bonus bFixedCast,-200;
   bonus bMatk,150;
   bonus bMatkRate,18;
   bonus bSMatk,8;
}

Set 40

Set effect

if (getequiprefinerycnt(EQI_SHOES)>=13) {
   bonus bFixedCast,-200;
   bonus bBaseAtk,150;
   bonus bAtkRate,18;
   bonus bPAtk,8;
}
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