
RENEWAL / ITEMS
Hero Boots-LT [1]
#470094Armor
Hero_Boots_LT
Item stats
- DEF
- 15
- Slots
- 1
- Weight
- 60
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Footgear
- Gender
- Both
- Required level
- 190+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Hero Boots-LT description & effects
An improved version of the boots said to have been worn by great heroes.
It resonates with the improved hero's weapons.
------------------------
MHP + 1500, MSP + 150.
------------------------
When character base level 210 or higher, P.ATK + 1, S.MATK + 1.
------------------------
For every 3 refine level, MHP + 1%, MSP + 1%.
When refine level 7 or more, ATK + 5%, MATK + 5%.
When refine level 9 or more, CRI + 5, Perfect Hit + 10%, reduces variable casting by 5%.
When refine level 11 or more, reduces fixed casting by 0.8 seconds, reduces global cooldown by 5%.
------------------------
[Bonus By Grade]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increases physical and magical damage against all property enemies by 10%.
[Grade B] STA + 5, WIS + 5.
[Grade A] P.ATK + 5, S.MATK + 5,
When refine level 13, reduced fixed casting by an additional 0.2 seconds.
------------------------
Type : Shoes
Def : 15
Weight : 60
Armor Level : 2
Required Level : 190
Class : All Jobs
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHP,1500;
bonus bMaxSP,150;
if (BaseLevel>=210) {
bonus bPAtk,1;
bonus bSMatk,1;
}
if (.@r>=7) {
bonus bMatkRate,5;
bonus bAtkRate,5;
if (.@r>=9) {
bonus bVariableCastrate,-5;
bonus bPerfectHitAddRate,10;
bonus bCritical,5;
if (.@r>=11) {
bonus bFixedCast,-800;
bonus bDelayrate,-5;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bMRes,50;
bonus bRes,50;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bMagicAddEle,Ele_All,10;
bonus2 bAddEle,Ele_All,10;
if (.@g >= ENCHANTGRADE_B) {
bonus bSta,5;
bonus bWis,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bPAtk,5;
bonus bSMatk,5;
if (.@r>=13) {
bonus bFixedCast,-200;
}
}
}
}
}
bonus bMaxHPrate,(.@r/3);
bonus bMaxSPrate,(.@r/3);
Equipment sets
Set 1
Set effect
bonus bSMatk,2;
bonus bMatkRate,10;
Set 2
Set effect
bonus bSMatk,2;
bonus bMatkRate,10;
Set 3
Set effect
bonus bSMatk,2;
bonus bMatkRate,10;
Set 4
Set effect
bonus bSMatk,2;
bonus bMatkRate,10;
Set 5
Set effect
bonus bSMatk,2;
bonus bMatkRate,10;
Set 6
Set effect
bonus bSMatk,2;
bonus bMatkRate,10;
Set 7
Set effect
bonus bSMatk,2;
bonus bMatkRate,10;
Set 8
Set effect
bonus bSMatk,2;
bonus bMatkRate,10;
Set 9
Set effect
bonus bSMatk,2;
bonus bMatkRate,10;
Set 10
Set effect
bonus bSMatk,2;
bonus bMatkRate,10;
Set 11
Set effect
bonus bSMatk,2;
bonus bMatkRate,10;
Set 12
Set effect
bonus bSMatk,2;
bonus bMatkRate,10;
Set 13
Set effect
bonus bSMatk,2;
bonus bMatkRate,10;
Set 14
Set effect
bonus bPAtk,2;
bonus bAtkRate,10;
Set 15
Set effect
bonus bPAtk,2;
bonus bAtkRate,10;
Set 16
Set effect
bonus bPAtk,2;
bonus bAtkRate,10;
Set 17
Set effect
bonus bPAtk,2;
bonus bAtkRate,10;
Set 18
Set effect
bonus bPAtk,2;
bonus bAtkRate,10;
Set 19
Set effect
bonus bPAtk,2;
bonus bAtkRate,10;
Set 20
Set effect
bonus bPAtk,2;
bonus bAtkRate,10;
Set 21
Set effect
bonus bPAtk,2;
bonus bAtkRate,10;
Set 22
Set effect
bonus bPAtk,2;
bonus bAtkRate,10;
Set 23
Set effect
bonus bPAtk,2;
bonus bAtkRate,10;
Set 24
Set effect
bonus bPAtk,2;
bonus bAtkRate,10;
Set 25
Set effect
bonus bPAtk,2;
bonus bAtkRate,10;
Set 26
Set effect
bonus bPAtk,2;
bonus bAtkRate,10;
Set 27
Set effect
bonus bPAtk,2;
bonus bAtkRate,10;
Set 28
Set effect
bonus bPAtk,2;
bonus bAtkRate,10;
Set 29
Set effect
bonus bPAtk,2;
bonus bAtkRate,10;
Set 30
Set effect
bonus bPAtk,2;
bonus bAtkRate,10;
Set 31
Set effect
bonus bPAtk,2;
bonus bAtkRate,10;
Set 32
Set effect
bonus bPAtk,2;
bonus bAtkRate,10;
Set 33
Set effect
bonus bPAtk,2;
bonus bAtkRate,10;
Set 34
Set effect
bonus bPAtk,2;
bonus bAtkRate,10;
Set 35
Set effect
bonus bPAtk,2;
bonus bAtkRate,10;
Set 36
Set effect
bonus bPAtk,2;
bonus bAtkRate,10;
Set 37
Set effect
bonus bMaxHPrate,10;
bonus bMaxSPrate,5;
Set 38
Set effect
bonus bAtkRate,10;
bonus bPAtk,2;
bonus bMatkRate,10;
bonus bSMatk,2;
Set 39
Set effect
if (getequiprefinerycnt(EQI_SHOES)>=13) {
bonus bFixedCast,-200;
bonus bMatk,150;
bonus bMatkRate,18;
bonus bSMatk,8;
}
Set 40
Set effect
if (getequiprefinerycnt(EQI_SHOES)>=13) {
bonus bFixedCast,-200;
bonus bBaseAtk,150;
bonus bAtkRate,18;
bonus bPAtk,8;
}












































