Game version
Madogum-LT artwork from Ragnarok Online
RENEWAL / ITEMS

Madogum-LT [2]

#510040Weapon

Magic_Sword_LT

Item stats

ATK
150
MATK
195
Slots
2
Weight
80
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Dagger
Equipment position
Weapon
Gender
Both
Required level
190+
Jobs
Rogue
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Madogum-LT description & effects

MATK +195, MATK +5%. When base level is 210 or higher, SPL +2, S.MATK +1. For every 2 refine level, MATK +15. For every 3 refine level increases ASPD by 2%. When refined to +7 or higher, when performing melee physical attack, there is a chance to auto-cast Level 7 Meteor Storm. When refined to +9 or higher, increases all property magical damage by 15% and increases magical damage against all property enemies by 15%. When refined to +11 or higher, when performing melee physical attack, there is a chance to auto-cast Level 5 Psychic Wave. Set Bonus: Madogum-LT [2] Hero Boots-LT [1] MATK + 10%, S.MATK + 2. ------------------------ [Grade Bonus] [Grade D] MATK +3%. [Grade C] Increases all property magical damage by 15%, S.MATK +1. [Grade B] SPL + 3, S.MATK + 2. ------------------------ Type : Dagger Attack : 150 Weight : 80 Weapon Level : 5 Required Level : 190 Class : Shadow Chaser Class
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,5;
if (BaseLevel>=210) {
   bonus bSMatk,1;
   bonus bSpl,2;
}
if (.@r>=7) {
   bonus5 bAutoSpell,"WZ_METEOR",7,100,BF_SHORT|BF_WEAPON,1;
   if (.@r>=9) {
      bonus2 bMagicAddEle,Ele_All,15;
      bonus2 bMagicAtkEle,Ele_All,15;
      if (.@r>=11) {
         bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",5,100,BF_SHORT|BF_WEAPON,1;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bMatkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus2 bMagicAtkEle,Ele_All,15;
      bonus bSMatk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bSMatk,2;
         bonus bSpl,3;
      }
   }
}
bonus bMatk,15*(.@r/2);
bonus bAspdRate,2*(.@r/3);
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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
   bonus2 bMagicAtkEle,Ele_All,10;
   bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
   bonus bSMatk,5;
   bonus bSpl,5;
   bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
}

Set 2

Set effect

bonus bSMatk,2;
bonus bMatkRate,10;
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