
RENEWAL / ITEMS
Fatalist-LT [2]
#510041Weapon
Fatalist_LT
Item stats
- ATK
- 215
- Slots
- 2
- Weight
- 120
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Dagger
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 190+
- Jobs
- Rogue
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Fatalist-LT description & effects
ATK + 5%.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK +15.
For every 3 refine level, increases ASPD by 2%.
When refined to +7 or higher, increases Fatal Menace damage by 25%.
When refined to +9 or higher, increases Fatal Menace damage by additional 20% and reduces global cooldown by 7%.
When refined to +11 or higher, increases melee physical damage by 15% and reduces global cooldown by additional 7%.
Set Bonus:
Fatalist-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
------------------------
[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] increases melee physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
------------------------
Type : Dagger
Attack : 215
Weight : 120
Weapon Level : 5
Required Level : 190
Class : Shadow Chaser Class
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
if (BaseLevel>=210) {
bonus bPAtk,1;
bonus bPow,2;
}
bonus bBaseAtk,15*(.@r/2);
bonus bAspdRate,2*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"SC_FATALMENACE",25;
if (.@r>=9) {
bonus bDelayrate,-7;
bonus2 bSkillAtk,"SC_FATALMENACE",20;
if (.@r>=11) {
bonus bShortAtkRate,15;
bonus bDelayrate,-7;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus bShortAtkRate,15;
bonus bPAtk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bPow,3;
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",10;
}
Set 2
Set effect
bonus bPAtk,2;
bonus bAtkRate,10;










