Game version
Kiri no Tsuyu-LT artwork from Ragnarok Online
RENEWAL / ITEMS

Kiri no Tsuyu-LT [2]

#510060Weapon

Fog_Dew_Sword_LT

Item stats

ATK
190
Slots
2
Weight
120
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Dagger
Equipment position
Weapon
Gender
Both
Required level
190+
Jobs
Kagerou Oboro, Ninja
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Kiri no Tsuyu-LT description & effects

Set Bonus: Kiri no Tsuyu-LT [2] Sharp Wind Sword [2] When base level is 210 or higher, POW +2, P.ATK +1. For every 3 sum refine level, ATK + 15. For every 5 sum refine level, ATK + 4%. If the sum of refine rate is 14 or higher, increases Cross Slash damage by 35%, reduces skill cooldown of Cross Slash by 2 seconds. If the sum of refine rate is 16 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned, increases physical damage against all property enemies by 15%. If the sum of refine rate is 18 or higher, increases Cross Slash damage by additional 25%. If the sum of refine rate is 20 or higher, increases physical damage against all size enemies by 15%. ------------------------ Set Bonus: Kiri no Tsuyu-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Bonus by Grade] [Grade D] ATK +3%. [Grade C] Increases long range physical damage by 15%, P.ATK +1. [Grade B] POW +3, P.ATK +2. ------------------------ Class: Dagger Attack: 190 Weight: 120 Weapon Lv: 5 Required Lv: 190 Job: Ninja Class
TRY IT ON

See it on your character

8 directions · original animations

Loading character preview…

The preview shows appearance; equipment requirements are listed in the item details.

Build an outfit with this item

Equipment sets

Set 1

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;

Set 2

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;

Set 3

Set effect

.@sum = getequiprefinerycnt(EQI_ACC_R)+getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus2 bAddSize,Size_All,15;
if (.@sum >= 20) {
   bonus bLongAtkRate,10;
   bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",10;
   bonus2 bSkillAtk,"SS_KUNAIKAITEN",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
   bonus bPAtk,5;
   bonus bPow,5;
   bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",10;
   bonus2 bSkillAtk,"SS_KUNAIKAITEN",10;
}

Set 4

Set effect

.@sum = getequiprefinerycnt(EQI_ACC_R)+getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus2 bAddSize,Size_All,15;
if (.@sum >= 20) {
   bonus bLongAtkRate,10;
   bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",10;
   bonus2 bSkillAtk,"SS_KUNAIKAITEN",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
   bonus bPAtk,5;
   bonus bPow,5;
   bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",10;
   bonus2 bSkillAtk,"SS_KUNAIKAITEN",10;
}

Set 5

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,15*(.@sum/3);
bonus bAtkRate,4*(.@sum/5);
if (BaseLevel >= 210) {
   bonus bPAtk,1;
   bonus bPow,2;
}
if (.@sum >= 14) {
   bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
   bonus2 bSkillAtk,"KO_JYUMONJIKIRI",35;
   if (.@sum >= 16) {
      .@a = getskilllv("OB_ZANGETSU");
      .@b = getskilllv("KG_KAGEHUMI");
      if (.@a > .@b)
         skill "OB_ZANGETSU",.@a;
      else
         skill "KG_KAGEHUMI",.@b;
      bonus2 bAddEle,Ele_All,15;
      if (.@sum >= 18) {
         bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25;
         if (.@sum >= 20) {
            bonus2 bAddSize,Size_All,15;
         }
      }
   }
}
if (getequipid(EQI_HAND_R) == 510060)
   .@g = getenchantgrade(EQI_HAND_R);
else
   .@g = getenchantgrade(EQI_HAND_L);
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bLongAtkRate,15;
      bonus bPAtk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bPow,3;
      }
   }
}
MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

PRIVACY

Cookie settings

A functional cookie remembers your database, theme, rates and notice acknowledgement for up to 180 days. Google Analytics and Google AdSense may use additional cookies and process usage information.

You can clear your saved site preferences below. This does not change choices made in a Google consent message or remove Google cookies. Read our Privacy & cookies page for Google privacy controls.