Game version
Surudoi Kaze artwork from Ragnarok Online
RENEWAL / ITEMS

Surudoi Kaze [2]

#28763Weapon

Sharp_Wind_Sword

Item stats

ATK
150
Slots
2
Weight
100
Weapon level
4
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Weapon
Weapon class
Dagger
Equipment position
Weapon
Gender
Both
Required level
100+
Jobs
Kagerou Oboro, Ninja
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Surudoi Kaze description & effects

Knife that was used by ninja who was good. It must be equipped with Fog Dew Sword for its real power. When equipped with Fog Dew Sword, Ancient Hero boots, adds chance to STR + 20, ATK 10% when physical attack. Type : Knife Attack : 150 Weight : 100 Weapon level : 4 Required level : 100 Class : NinjaType
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8 directions · original animations

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The preview shows appearance; equipment requirements are listed in the item details.

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Equipment sets

Set 1

Set effect

autobonus "{ bonus bStr,20; bonus bAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */

Set 2

Set effect

autobonus "{ bonus bStr,20; bonus bAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */

Set 3

Set effect

autobonus "{ bonus bStr,20; bonus bAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */

Set 4

Set effect

autobonus "{ bonus bStr,20; bonus bAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */

Set 5

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,10*(.@r/3);
bonus bAtkRate,2*(.@r/5);
if (.@r >= 14) {
   .@val = 25;
   if (.@r >= 16) {
      bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
      if (.@r >= 18) {
         .@lvl = max(getskilllv("KG_KAGEHUMI"),getskilllv("OB_ZANGETSU"));
         skill "KG_KAGEHUMI",.@lvl;
         skill "OB_ZANGETSU",.@lvl;
         if (.@r >= 20) {
            .@val += 25;
         }
      }
   }
   bonus2 bSkillAtk,"KO_JYUMONJIKIRI",.@val;
}

Set 6

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,10*(.@r/3);
bonus bAtkRate,2*(.@r/5);
if (.@r >= 14) {
   .@val = 25;
   if (.@r >= 16) {
      bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
      if (.@r >= 18) {
         .@lvl = max(getskilllv("KG_KAGEHUMI"),getskilllv("OB_ZANGETSU"));
         skill "KG_KAGEHUMI",.@lvl;
         skill "OB_ZANGETSU",.@lvl;
         if (.@r >= 20) {
            .@val += 25;
         }
      }
   }
   bonus2 bSkillAtk,"KO_JYUMONJIKIRI",.@val;
}

Set 7

Set effect

bonus bDex,10;
bonus bAtkRate,7;

Set 8

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,15*(.@r/3);
bonus bAtkRate,3*(.@r/5);
if (.@r >= 14) {
   bonus2 bSkillAtk,"KO_JYUMONJIKIRI",30;
   bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
   if (.@r >= 16) {
      skill "OB_ZANGETSU",getskilllv("KG_KAGEHUMI");
      skill "KG_KAGEHUMI",getskilllv("OB_ZANGETSU");
      if (.@r >= 18) {
         bonus2 bAddEle,Ele_All,15;
         if (.@r >= 20) {
            bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25;
         }
      }
   }
}

Set 9

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;

Set 10

Set effect

.@sum = getequiprefinerycnt(EQI_ACC_R)+getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus2 bAddSize,Size_All,15;
if (.@sum >= 20) {
   bonus bLongAtkRate,10;
   bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",10;
   bonus2 bSkillAtk,"SS_KUNAIKAITEN",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
   bonus bPAtk,5;
   bonus bPow,5;
   bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",10;
   bonus2 bSkillAtk,"SS_KUNAIKAITEN",10;
}

Set 11

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,15*(.@sum/3);
bonus bAtkRate,4*(.@sum/5);
if (BaseLevel >= 210) {
   bonus bPAtk,1;
   bonus bPow,2;
}
if (.@sum >= 14) {
   bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
   bonus2 bSkillAtk,"KO_JYUMONJIKIRI",35;
   if (.@sum >= 16) {
      .@a = getskilllv("OB_ZANGETSU");
      .@b = getskilllv("KG_KAGEHUMI");
      if (.@a > .@b)
         skill "OB_ZANGETSU",.@a;
      else
         skill "KG_KAGEHUMI",.@b;
      bonus2 bAddEle,Ele_All,15;
      if (.@sum >= 18) {
         bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25;
         if (.@sum >= 20) {
            bonus2 bAddSize,Size_All,15;
         }
      }
   }
}
if (getequipid(EQI_HAND_R) == 510060)
   .@g = getenchantgrade(EQI_HAND_R);
else
   .@g = getenchantgrade(EQI_HAND_L);
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bLongAtkRate,15;
      bonus bPAtk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bPow,3;
      }
   }
}
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