Game version
Patent Kiri no Tsuyu artwork from Ragnarok Online
RENEWAL / ITEMS

Patent Kiri no Tsuyu [2]

#510022Weapon

Up_Fog_Dew_Sword

Item stats

ATK
190
Slots
2
Weight
120
Weapon level
4
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Weapon
Weapon class
Dagger
Equipment position
Weapon
Gender
Both
Required level
150+
Jobs
Kagerou Oboro, Ninja
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Patent Kiri no Tsuyu description & effects

One of the knife used by ninjas who are good at dual sword. From the sharp edge of the knife, he started to show his natural power. It seems to resonate with the boots of the great hero. When equipped with Sharp Wind Sword, ATK + 15 when sum of refine rates is higher than 3. ATK + 3% when sum of refine rates is higher than 5. When sum of refine rates is higher than 14, increase damage of increase damage of Cross Strike by 30%, reduce its cool time by 2 sec. When sum of refine rates is higher than 16, player can cast Kagehumi as much as distorted Zangetsu skill level, can cast Zangatsu as much as distorted Kagehumi skill level. When sum of refine rates is higher than 18, increase physical damage to all property enemies by 15%. When sum of refine rates is higher than 20, increase damage of Cross Strike by 25%. When equipped with Great Hero's Boots and Sharp Wind Sword, DEX + 10, ATK + 7%. Type: Knife Attack: 190 Weight: 120 Weapon Level: 4 Required Level: 150 Class: NinjaType
Item effect script
/*Is combo set with 28763 Surudoi Kaze*/
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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus bDex,10;
bonus bAtkRate,7;

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,15*(.@r/3);
bonus bAtkRate,3*(.@r/5);
if (.@r >= 14) {
   bonus2 bSkillAtk,"KO_JYUMONJIKIRI",30;
   bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
   if (.@r >= 16) {
      skill "OB_ZANGETSU",getskilllv("KG_KAGEHUMI");
      skill "KG_KAGEHUMI",getskilllv("OB_ZANGETSU");
      if (.@r >= 18) {
         bonus2 bAddEle,Ele_All,15;
         if (.@r >= 20) {
            bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25;
         }
      }
   }
}

Set 4

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,15*(.@r/3);
bonus bAtkRate,3*(.@r/5);
if (.@r >= 14) {
   bonus2 bSkillAtk,"KO_JYUMONJIKIRI",30;
   bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
   if (.@r >= 16) {
      skill "OB_ZANGETSU",getskilllv("KG_KAGEHUMI");
      skill "KG_KAGEHUMI",getskilllv("OB_ZANGETSU");
      if (.@r >= 18) {
         bonus2 bAddEle,Ele_All,15;
         if (.@r >= 20) {
            bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25;
         }
      }
   }
}

Set 5

Set effect

bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
   bonus2 bSkillAtk,"KO_BAKURETSU",((readparam(bStr)/6)+(readparam(bAgi)/6));

Set 6

Set effect

bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
   bonus2 bSkillAtk,"KO_JYUMONJIKIRI",(readparam(bStr)+readparam(bAgi))/12;

Set 7

Set effect

bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
   bonus2 bSkillAtk,"KO_JYUMONJIKIRI",(readparam(bStr)+readparam(bAgi))/12;
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