
RENEWAL / ITEMS
Patent Kiri no Tsuyu [2]
#510022Weapon
Up_Fog_Dew_Sword
Item stats
- ATK
- 190
- Slots
- 2
- Weight
- 120
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Dagger
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 150+
- Jobs
- Kagerou Oboro, Ninja
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Patent Kiri no Tsuyu description & effects
One of the knife used by ninjas who are good at dual sword.
From the sharp edge of the knife, he started to show his natural power.
It seems to resonate with the boots of the great hero.
When equipped with Sharp Wind Sword,
ATK + 15 when sum of refine rates is higher than 3.
ATK + 3% when sum of refine rates is higher than 5.
When sum of refine rates is higher than 14, increase damage of increase damage of Cross Strike by 30%, reduce its cool time by 2 sec.
When sum of refine rates is higher than 16, player can cast Kagehumi as much as distorted Zangetsu skill level, can cast Zangatsu as much as distorted Kagehumi skill level.
When sum of refine rates is higher than 18, increase physical damage to all property enemies by 15%.
When sum of refine rates is higher than 20, increase damage of Cross Strike by 25%.
When equipped with Great Hero's Boots and Sharp Wind Sword, DEX + 10, ATK + 7%.
Type: Knife Attack: 190
Weight: 120
Weapon Level: 4
Required Level: 150
Class: NinjaType
Item effect script
/*Is combo set with 28763 Surudoi Kaze*/
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bDex,10;
bonus bAtkRate,7;
Set 2
Set effect
bonus bDex,10;
bonus bAtkRate,7;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,15*(.@r/3);
bonus bAtkRate,3*(.@r/5);
if (.@r >= 14) {
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",30;
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
if (.@r >= 16) {
skill "OB_ZANGETSU",getskilllv("KG_KAGEHUMI");
skill "KG_KAGEHUMI",getskilllv("OB_ZANGETSU");
if (.@r >= 18) {
bonus2 bAddEle,Ele_All,15;
if (.@r >= 20) {
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25;
}
}
}
}
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,15*(.@r/3);
bonus bAtkRate,3*(.@r/5);
if (.@r >= 14) {
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",30;
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
if (.@r >= 16) {
skill "OB_ZANGETSU",getskilllv("KG_KAGEHUMI");
skill "KG_KAGEHUMI",getskilllv("OB_ZANGETSU");
if (.@r >= 18) {
bonus2 bAddEle,Ele_All,15;
if (.@r >= 20) {
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25;
}
}
}
}
Set 5
Set effect
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"KO_BAKURETSU",((readparam(bStr)/6)+(readparam(bAgi)/6));
Set 6
Set effect
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",(readparam(bStr)+readparam(bAgi))/12;
Set 7
Set effect
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",(readparam(bStr)+readparam(bAgi))/12;









