
RENEWAL / ITEMS
Patent Madogum [2]
#510019Weapon
Up_Magic_Sword
Item stats
- ATK
- 150
- MATK
- 195
- Slots
- 2
- Weight
- 80
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Dagger
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 150+
- Jobs
- Rogue
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Patent Madogum description & effects
The dagger is said to have been used by a wizard who longed for the horse test.
Looking at the state of mana, he started to show off his natural abilities.
It seems to resonate with the boots of the great hero.
MATK + 195.
MATK +15 per 2 refine rates.
Reduce delay after attack by 2%.
When refined to +7 or higher, chance to autocast Meteor Storm slv7 when melee physical attack.
When refined to +9 or higher, increase all property magic damage by 15%.
When refined to +11 or higher, adds a chance to autocast Psychic Wave slv4 when melee physical attack.
When equipped with Great Hero's Boots, INT +10, MATK + 7%.
Can upgrade the weapon through [Special Equipment Researcher].
Type: Knife Attack: 150
Weight: 80
Weapon Level: 4
Required Level: 150
Class: Shadowchaser Type
Item effect script
.@r = getrefine();
bonus bMatk,.@r/2*15;
bonus bAspdRate,(.@r/3*2);
if (.@r>=7) {
bonus5 bAutoSpell,"WZ_METEOR",7,100,BF_SHORT,1;
}
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_All,15;
}
if (.@r>=11) {
bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",4,100,BF_SHORT,1;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bInt,10;
bonus bMatkRate,7;
Set 2
Set effect
bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",(readparam(bAgi)+readparam(bInt))/12;
Set 3
Set effect
bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",(readparam(bAgi)+readparam(bInt))/12;








