
RENEWAL / ITEMS
Patent Blessed Knife [2]
#510071Weapon
Up_Blessed_Knife
Item stats
- ATK
- 210
- Slots
- 2
- Weight
- 120
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Dagger
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 150+
- Jobs
- Novice, Super Novice
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Patent Blessed Knife description & effects
A knife used by Bravery heroes in the past.
It is said that only angels who are blessed and protected by angels can use it.
The power of ancient times has gathered and started to show off their original abilities.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
Increase damage of Back Stab by 25% per 3 refine rates.
When refined to +7 or higher, increase physical damage to all property enemies by 15%, can cast Fatal Menace slv10.
When refined to +9 or higher, reduce delay after attack by 10%, increase damage of Fatal Menace by 10%.
When refined to +11 or higher, reduce global cooltime by 5%, increase melee physical damage by 15%.
When equipped with Great Hero's Boots, STR + 10, increase melee physical damage by 5%.
Type : Knife Attack : 210
Weight : 120
Weapon Level : 4
Required Level : 150
Class : NoviceType
Item effect script
.@r = getrefine();
bonus bBaseAtk,15*(.@r/2);
bonus2 bSkillAtk,"RG_BACKSTAP",25*(.@r/3);
if (.@r>=7) {
skill "SC_FATALMENACE",10;
bonus2 bAddEle,Ele_All,15;
if (.@r>=9) {
bonus bAspdRate,10;
bonus2 bSkillAtk,"SC_FATALMENACE",10;
if (.@r>=11) {
bonus bShortAtkRate,15;
bonus bDelayrate,-5;
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bShortAtkRate,5;
bonus bStr,10;
Set 2
Set effect
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SC_FATALMENACE",(readparam(bStr)+readparam(bAgi))/12;
Set 3
Set effect
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SC_FATALMENACE",(readparam(bStr)+readparam(bAgi))/12;








