Game version
Artwork unavailable
RENEWAL / ITEMS

[Not For Sale] Surudoi Kaze [2]

#510068Weapon

Comp_Sharp_Wind_Sword

Item stats

ATK
150
Slots
2
Weight
100
Weapon level
4
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Dagger
Equipment position
Weapon
Gender
Both
Required level
100+
Jobs
Kagerou Oboro, Ninja
Class tiers
All tiers
Refineable
Yes
Trading & storage
Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction
No description is available. Available properties and effects are shown below.
TRY IT ON

See it on your character

8 directions · original animations

Loading character preview…

The preview shows appearance; equipment requirements are listed in the item details.

Build an outfit with this item

Equipment sets

Set 1

Set effect

autobonus "{ bonus bStr,20; bonus bAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */

Set 2

Set effect

autobonus "{ bonus bStr,20; bonus bAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */

Set 3

Set effect

autobonus "{ bonus bStr,20; bonus bAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */

Set 4

Set effect

autobonus "{ bonus bStr,20; bonus bAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */

Set 5

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,10*(.@r/3);
bonus bAtkRate,2*(.@r/5);
if (.@r >= 14) {
   .@val = 25;
   if (.@r >= 16) {
      bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
      if (.@r >= 18) {
         .@lvl = max(getskilllv("KG_KAGEHUMI"),getskilllv("OB_ZANGETSU"));
         skill "KG_KAGEHUMI",.@lvl;
         skill "OB_ZANGETSU",.@lvl;
         if (.@r >= 20) {
            .@val += 25;
         }
      }
   }
   bonus2 bSkillAtk,"KO_JYUMONJIKIRI",.@val;
}

Set 6

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,10*(.@r/3);
bonus bAtkRate,2*(.@r/5);
if (.@r >= 14) {
   .@val = 25;
   if (.@r >= 16) {
      bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
      if (.@r >= 18) {
         .@lvl = max(getskilllv("KG_KAGEHUMI"),getskilllv("OB_ZANGETSU"));
         skill "KG_KAGEHUMI",.@lvl;
         skill "OB_ZANGETSU",.@lvl;
         if (.@r >= 20) {
            .@val += 25;
         }
      }
   }
   bonus2 bSkillAtk,"KO_JYUMONJIKIRI",.@val;
}

Set 8

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,15*(.@r/3);
bonus bAtkRate,3*(.@r/5);
if (.@r >= 14) {
   bonus2 bSkillAtk,"KO_JYUMONJIKIRI",30;
   bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
   if (.@r >= 16) {
      skill "OB_ZANGETSU",getskilllv("KG_KAGEHUMI");
      skill "KG_KAGEHUMI",getskilllv("OB_ZANGETSU");
      if (.@r >= 18) {
         bonus2 bAddEle,Ele_All,15;
         if (.@r >= 20) {
            bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25;
         }
      }
   }
}

Set 9

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;

Set 10

Set effect

.@sum = getequiprefinerycnt(EQI_ACC_R)+getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus2 bAddSize,Size_All,15;
if (.@sum >= 20) {
   bonus bLongAtkRate,10;
   bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",10;
   bonus2 bSkillAtk,"SS_KUNAIKAITEN",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
   bonus bPAtk,5;
   bonus bPow,5;
   bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",10;
   bonus2 bSkillAtk,"SS_KUNAIKAITEN",10;
}
MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

PRIVACY

Cookie settings

A functional cookie remembers your database, theme, rates and notice acknowledgement for up to 180 days. Google Analytics and Google AdSense may use additional cookies and process usage information.

You can clear your saved site preferences below. This does not change choices made in a Google consent message or remove Google cookies. Read our Privacy & cookies page for Google privacy controls.