Game version
Kiri no Tsuyu artwork from Ragnarok Online
RENEWAL / ITEMS

Kiri no Tsuyu [2]

#28764Weapon

Fog_Dew_Sword

Item stats

ATK
150
Slots
2
Weight
100
Weapon level
4
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Weapon
Weapon class
Dagger
Equipment position
Weapon
Gender
Both
Required level
100+
Jobs
Kagerou Oboro, Ninja
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Kiri no Tsuyu description & effects

Knife that was used by ninja who was good. It must be equipped with Sharp Wind Sword for its real power. When equipped with Sharp Wind Sword, ATK + 10 per 3 refine rate. ATK + 2% per 5 refine rate. When sum of refine rate if higher than 14, increase damage of Cross Slash by 25. When sum of refine rate if higher than 16, reduce cool time of Cross Slash by 2s. When sum of refine rate if higher than 18, enables to use Distorted Crescent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned. When sum of refine rate is higher than 20, increase damage of Cross Slash by additional 25%. Type : Knife Attack : 150 Weight : 100 Weapon level : 4 Required level : 100 Class : NinjaType
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8 directions · original animations

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Equipment sets

Set 1

Set effect

autobonus "{ bonus bStr,20; bonus bAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */

Set 2

Set effect

autobonus "{ bonus bStr,20; bonus bAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */

Set 3

Set effect

autobonus "{ bonus bStr,20; bonus bAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */

Set 4

Set effect

autobonus "{ bonus bStr,20; bonus bAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */

Set 5

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,10*(.@r/3);
bonus bAtkRate,2*(.@r/5);
if (.@r >= 14) {
   .@val = 25;
   if (.@r >= 16) {
      bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
      if (.@r >= 18) {
         .@lvl = max(getskilllv("KG_KAGEHUMI"),getskilllv("OB_ZANGETSU"));
         skill "KG_KAGEHUMI",.@lvl;
         skill "OB_ZANGETSU",.@lvl;
         if (.@r >= 20) {
            .@val += 25;
         }
      }
   }
   bonus2 bSkillAtk,"KO_JYUMONJIKIRI",.@val;
}

Set 6

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,10*(.@r/3);
bonus bAtkRate,2*(.@r/5);
if (.@r >= 14) {
   .@val = 25;
   if (.@r >= 16) {
      bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
      if (.@r >= 18) {
         .@lvl = max(getskilllv("KG_KAGEHUMI"),getskilllv("OB_ZANGETSU"));
         skill "KG_KAGEHUMI",.@lvl;
         skill "OB_ZANGETSU",.@lvl;
         if (.@r >= 20) {
            .@val += 25;
         }
      }
   }
   bonus2 bSkillAtk,"KO_JYUMONJIKIRI",.@val;
}
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