
RENEWAL / ITEMS
Kiri no Tsuyu [2]
#28764Weapon
Fog_Dew_Sword
Item stats
- ATK
- 150
- Slots
- 2
- Weight
- 100
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Dagger
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 100+
- Jobs
- Kagerou Oboro, Ninja
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Kiri no Tsuyu description & effects
Knife that was used by ninja who was good.
It must be equipped with Sharp Wind Sword for its real power.
When equipped with Sharp Wind Sword,
ATK + 10 per 3 refine rate.
ATK + 2% per 5 refine rate.
When sum of refine rate if higher than 14, increase damage of Cross Slash by 25.
When sum of refine rate if higher than 16, reduce cool time of Cross Slash by 2s.
When sum of refine rate if higher than 18, enables to use Distorted Crescent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned.
When sum of refine rate is higher than 20, increase damage of Cross Slash by additional 25%.
Type : Knife Attack : 150
Weight : 100
Weapon level : 4
Required level : 100
Class : NinjaType
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Build an outfit with this itemEquipment sets
Set 1
Set effect
autobonus "{ bonus bStr,20; bonus bAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */
Set 2
Set effect
autobonus "{ bonus bStr,20; bonus bAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */
Set 3
Set effect
autobonus "{ bonus bStr,20; bonus bAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */
Set 4
Set effect
autobonus "{ bonus bStr,20; bonus bAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,10*(.@r/3);
bonus bAtkRate,2*(.@r/5);
if (.@r >= 14) {
.@val = 25;
if (.@r >= 16) {
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
if (.@r >= 18) {
.@lvl = max(getskilllv("KG_KAGEHUMI"),getskilllv("OB_ZANGETSU"));
skill "KG_KAGEHUMI",.@lvl;
skill "OB_ZANGETSU",.@lvl;
if (.@r >= 20) {
.@val += 25;
}
}
}
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",.@val;
}
Set 6
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,10*(.@r/3);
bonus bAtkRate,2*(.@r/5);
if (.@r >= 14) {
.@val = 25;
if (.@r >= 16) {
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
if (.@r >= 18) {
.@lvl = max(getskilllv("KG_KAGEHUMI"),getskilllv("OB_ZANGETSU"));
skill "KG_KAGEHUMI",.@lvl;
skill "OB_ZANGETSU",.@lvl;
if (.@r >= 20) {
.@val += 25;
}
}
}
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",.@val;
}






