Artwork unavailable
RENEWAL / ITEMS
Unknown Hero Potential Ring [1]
#490190Armor
Unknown_Hero_Ring_TW
Item stats
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Accessory
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
bonus bDelayrate,-3;
bonus bAtkRate,6;
bonus bMatkRate,6;
Equipment sets
Set 1
Set effect
bonus bCritAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11) {
bonus2 bSkillAtk,"SJ_NEWMOONKICK",(readparam(bLuk)/3);
bonus2 bSkillAtk,"SJ_FULLMOONKICK",(readparam(bLuk)/3);
}
Set 2
Set effect
bonus2 bMagicAtkEle,Ele_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SP_SPA",((readparam(bAgi)/6)+(readparam(bInt)/6));
Set 3
Set effect
bonus2 bVariableCastrate,"SU_PICKYPECK",-50;
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SU_PICKYPECK",getskilllv("SU_PICKYPECK")*((readparam(bAgi)/6)+(readparam(bDex)/6));
Set 4
Set effect
bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"KO_HUUMARANKA",((readparam(bStr)/6)+(readparam(bVit)/6));
Set 5
Set effect
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"KO_BAKURETSU",((readparam(bStr)/6)+(readparam(bAgi)/6));
Set 6
Set effect
bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1000;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",((readparam(bVit)/6)+(readparam(bDex)/6));
Set 7
Set effect
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RL_R_TRIP",((readparam(bVit)/6)+(readparam(bDex)/6));
Set 8
Set effect
bonus2 bSkillCooldown,"RL_D_TAIL",-1500;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RL_D_TAIL",(readparam(bDex)/3);
Set 9
Set effect
bonus bMatkRate,10;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bMagicAtkEle,Ele_Ghost,(readparam(bInt)/3);
Set 10
Set effect
bonus bAtkRate,10;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus bLongAtkRate,(readparam(bStr)/4);









