Game version
Patent The Black artwork from Ragnarok Online
RENEWAL / ITEMS

Patent The Black [2]

#830002Weapon

Up_The_Black_Gatling

Item stats

ATK
225
Slots
2
Weight
300
Weapon level
4
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Gatling Gun
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
150+
Jobs
Gunslinger, Rebellion
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Patent The Black description & effects

He can handle all guns skillfully] The black Gatling gun used by those who reached the level of the master. He started to show his natural power through the strength and grip of the total heat. It seems to resonate with the boots of the great hero. ATK + 15 per 2 refine rates. increase ranged physical damage by 4% per 3 refine rates. When refined to +7 or higher, increase damage of round trip by 20%, reduce SP consumption of Round Trip by 10%. When refined to +9 or higher, increase damage of round trip by 15%, increase ATK + 50, ranged physical damage by 10% for 90 sec. When refined to +11 or higher, increase physical damage to all size monsters by 15%. When equipped with Great Hero's Boots, DEX + 10, increase ranged physical damage by 5%. Type: Gatling Gun Attack: 225 Weight: 300 Weapon Level: 4 Required Level: 150 Class: Rebellion
Item effect script
.@r = getrefine();
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,4*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"RL_R_TRIP",20;
   bonus2 bSkillUseSPrate,"RL_R_TRIP",-10;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"RL_R_TRIP",15;
   autobonus3 "{ bonus bBaseAtk,50; bonus bLongAtkRate,10; }",1000,90000,"RL_P_ALTER";
}
if (.@r>=11) {
   bonus2 bAddSize,Size_All,15;
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus bDex,10;
bonus bLongAtkRate,5;

Set 2

Set effect

bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
   bonus2 bSkillAtk,"RL_R_TRIP",((readparam(bVit)/6)+(readparam(bDex)/6));

Set 3

Set effect

bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
   bonus2 bSkillAtk,"RL_R_TRIP",(readparam(bStr)+readparam(bDex))/12;

Set 4

Set effect

bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
   bonus2 bSkillAtk,"RL_R_TRIP",(readparam(bStr)+readparam(bDex))/12;
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