
RENEWAL / ITEMS
Patent The Black [2]
#830002Weapon
Up_The_Black_Gatling
Item stats
- ATK
- 225
- Slots
- 2
- Weight
- 300
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Gatling Gun
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 150+
- Jobs
- Gunslinger, Rebellion
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Patent The Black description & effects
He can handle all guns skillfully] The black Gatling gun used by those who reached the level of the master.
He started to show his natural power through the strength and grip of the total heat.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
increase ranged physical damage by 4% per 3 refine rates.
When refined to +7 or higher, increase damage of round trip by 20%, reduce SP consumption of Round Trip by 10%.
When refined to +9 or higher, increase damage of round trip by 15%, increase ATK + 50, ranged physical damage by 10% for 90 sec.
When refined to +11 or higher, increase physical damage to all size monsters by 15%.
When equipped with Great Hero's Boots, DEX + 10, increase ranged physical damage by 5%.
Type: Gatling Gun Attack: 225
Weight: 300
Weapon Level: 4
Required Level: 150
Class: Rebellion
Item effect script
.@r = getrefine();
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,4*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"RL_R_TRIP",20;
bonus2 bSkillUseSPrate,"RL_R_TRIP",-10;
}
if (.@r>=9) {
bonus2 bSkillAtk,"RL_R_TRIP",15;
autobonus3 "{ bonus bBaseAtk,50; bonus bLongAtkRate,10; }",1000,90000,"RL_P_ALTER";
}
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
}
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bDex,10;
bonus bLongAtkRate,5;
Set 2
Set effect
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RL_R_TRIP",((readparam(bVit)/6)+(readparam(bDex)/6));
Set 3
Set effect
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RL_R_TRIP",(readparam(bStr)+readparam(bDex))/12;
Set 4
Set effect
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RL_R_TRIP",(readparam(bStr)+readparam(bDex))/12;





