Game version
Patent Crimson Rose artwork from Ragnarok Online
RENEWAL / ITEMS

Patent Crimson Rose [2]

#800002Weapon

Up_Crimson_Rose

Item stats

ATK
200
Slots
2
Weight
100
Weapon level
4
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Weapon
Weapon class
Revolver
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
150+
Jobs
Gunslinger, Rebellion
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Patent Crimson Rose description & effects

A revolver decorated with red roses used by those who reached the level of the master. Looking at the condition of the red rose, he started to show his natural power. It seems to resonate with the boots of the great hero. ATK + 10 per 2 refine rates. Increase damage of Fire Dance by 2% per 3 refine rates. When refined to +7 or higher, ATK + 5%, increase ranged physical damage by 10%. When refined to +9 or higher, increase damage of Fire Dance by 25%, when using Hit Barrel, increase ranged physical damage by 20% for 60 sec When refined to +11 or higher, reduce global cooltime by 10%. When equipped with Great Hero's Boots, DEX + 10, ATK + 7%. Type: Revolver Attack: 200 Weight: 100 Weapon Level: 4 Required Level: 150 Class: Rebellion
Item effect script
.@r = getrefine();
bonus bBaseAtk,.@r/2*10;
bonus2 bSkillAtk,"RL_FIREDANCE",.@r/3*2;
if (.@r>=7) {
   bonus bAtkRate,5;
   bonus bLongAtkRate,10;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"RL_FIREDANCE",25;
   autobonus3 "{ bonus bLongAtkRate,20; }",1000,60000,"RL_HEAT_BARREL";
}
if (.@r>=11) {
   bonus bDelayrate,-10;
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus bDex,10;
bonus bAtkRate,7;

Set 2

Set effect

bonus bAtkRate,10;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
   bonus bLongAtkRate,(readparam(bStr)/4);

Set 3

Set effect

bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
   bonus2 bSkillAtk,"RL_FIREDANCE",(readparam(bStr)+readparam(bDex))/12;

Set 4

Set effect

bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
   bonus2 bSkillAtk,"RL_FIREDANCE",(readparam(bStr)+readparam(bDex))/12;
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