Game version
Patent Golden Lord Launcher artwork from Ragnarok Online
RENEWAL / ITEMS

Patent Golden Lord Launcher [2]

#840001Weapon

Up_Golden_L_Launcher

Item stats

ATK
350
Slots
2
Weight
240
Weapon level
4
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Weapon
Weapon class
Grenade Launcher
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
150+
Jobs
Gunslinger, Rebellion
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Patent Golden Lord Launcher description & effects

Grenade Launcher made of gold used by those who reached the level of the master. He started to show his natural power through the strength and grip of the total heat. It seems to resonate with the boots of the great hero. Increase ranged physical damage by 3% per 2 refine rates. ATK + 20 per 3 refine rates. When refined to +7 or higher, increase damage of Dragon Tail by 15%, reduce cooltime of Dragon Tail by 1 sec. When refined to +9 or higher, increase damage of Dragon Tail by 20%. When refined to +11 or higher, increase physical damage to all property monsters by 15%. When equipped with Great Hero's Boots, DEX + 10, increase ranged physical damage by 5%. Type: Grenade Launcher Attack: 350 Weight: 240 Weapon Level: 4 Required Level: 150 Class: Rebellion
Item effect script
.@r = getrefine();
bonus bLongAtkRate,3*(.@r/2);
bonus bBaseAtk,20*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"RL_D_TAIL",15;
   bonus2 bSkillCooldown,"RL_D_TAIL",-1000;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"RL_D_TAIL",20;
}
if (.@r>=11) {
   bonus2 bAddEle,Ele_All,15;
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus bDex,10;
bonus bLongAtkRate,5;

Set 2

Set effect

bonus2 bSkillCooldown,"RL_D_TAIL",-1500;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
   bonus2 bSkillAtk,"RL_D_TAIL",(readparam(bDex)/3);

Set 3

Set effect

bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
   bonus2 bSkillAtk,"RL_D_TAIL",(readparam(bAgi)+readparam(bDex))/12;

Set 4

Set effect

bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
   bonus2 bSkillAtk,"RL_D_TAIL",(readparam(bAgi)+readparam(bDex))/12;
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