
RENEWAL / ITEMS
Patent Golden Lord Launcher [2]
#840001Weapon
Up_Golden_L_Launcher
Item stats
- ATK
- 350
- Slots
- 2
- Weight
- 240
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Grenade Launcher
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 150+
- Jobs
- Gunslinger, Rebellion
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Patent Golden Lord Launcher description & effects
Grenade Launcher made of gold used by those who reached the level of the master.
He started to show his natural power through the strength and grip of the total heat.
It seems to resonate with the boots of the great hero.
Increase ranged physical damage by 3% per 2 refine rates.
ATK + 20 per 3 refine rates.
When refined to +7 or higher, increase damage of Dragon Tail by 15%, reduce cooltime of Dragon Tail by 1 sec.
When refined to +9 or higher, increase damage of Dragon Tail by 20%.
When refined to +11 or higher, increase physical damage to all property monsters by 15%.
When equipped with Great Hero's Boots, DEX + 10, increase ranged physical damage by 5%.
Type: Grenade Launcher Attack: 350
Weight: 240
Weapon Level: 4
Required Level: 150
Class: Rebellion
Item effect script
.@r = getrefine();
bonus bLongAtkRate,3*(.@r/2);
bonus bBaseAtk,20*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"RL_D_TAIL",15;
bonus2 bSkillCooldown,"RL_D_TAIL",-1000;
}
if (.@r>=9) {
bonus2 bSkillAtk,"RL_D_TAIL",20;
}
if (.@r>=11) {
bonus2 bAddEle,Ele_All,15;
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bDex,10;
bonus bLongAtkRate,5;
Set 2
Set effect
bonus2 bSkillCooldown,"RL_D_TAIL",-1500;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RL_D_TAIL",(readparam(bDex)/3);
Set 3
Set effect
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RL_D_TAIL",(readparam(bAgi)+readparam(bDex))/12;
Set 4
Set effect
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RL_D_TAIL",(readparam(bAgi)+readparam(bDex))/12;






