Game version
Patent Huuma Shuriken Clearness artwork from Ragnarok Online
RENEWAL / ITEMS

Patent Huuma Shuriken Clearness [2]

#650004Weapon

Up_Humma_Clear

Item stats

ATK
290
Slots
2
Weight
230
Weapon level
4
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Weapon
Weapon class
Huuma Shuriken
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
150+
Jobs
Kagerou Oboro, Ninja
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Patent Huuma Shuriken Clearness description & effects

A wind horse repair sword used by a famous ninja in the past. With a blue energy, he started to show his true power. It seems to resonate with the boots of the great hero. Cannot be destroyed. ATK + 15 per 2 refine rates. Increase ranged physical damage by 2% per 3 refine rates. When refined to +7 or higher, increase damage of Huuma Shuriken Ranka by 30%, reduce variable casting by 10%. When refined to +9 or higher, reduce cooltime of Huuma Shuriken Ranka by 1 sec. When refined to +11 or higher, increase physical damage to fire, shadow, holy, angel, undead, devil type enemies by 20%.. When equipped with Great Hero's Boots, STR +10, increase ranged physical damage by 5%. Type: Huuma Shuriken Attack: 290 Weight: 230 Weapon Level: 4 Required Level: 150 Class: Ninja Type
Item effect script
bonus bUnbreakableWeapon;
.@r = getrefine();
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,.@r/3*2;
if (.@r>=7) {
   bonus2 bSkillAtk,"KO_HUUMARANKA",30;
   bonus bVariableCastrate,-10;
}
if (.@r>=9) {
   bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000;
}
if (.@r>=11) {
   bonus2 bAddEle,Ele_Fire,20;
   bonus2 bAddEle,Ele_Dark,20;
   bonus2 bAddEle,Ele_Holy,20;
   bonus2 bAddRace,RC_Undead,20;
   bonus2 bAddRace,RC_Demon,20;
   bonus2 bAddRace,RC_Angel,20;
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus bStr,10;
bonus bLongAtkRate,5;

Set 2

Set effect

bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
   bonus2 bSkillAtk,"KO_HUUMARANKA",((readparam(bStr)/6)+(readparam(bVit)/6));

Set 3

Set effect

bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
   bonus2 bSkillAtk,"KO_HUUMARANKA",(readparam(bStr)+readparam(bDex))/12;

Set 4

Set effect

bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
   bonus2 bSkillAtk,"KO_HUUMARANKA",(readparam(bStr)+readparam(bDex))/12;
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