
RENEWAL / ITEMS
Patent Huuma Shuriken Clearness [2]
#650004Weapon
Up_Humma_Clear
Item stats
- ATK
- 290
- Slots
- 2
- Weight
- 230
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Huuma Shuriken
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 150+
- Jobs
- Kagerou Oboro, Ninja
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Patent Huuma Shuriken Clearness description & effects
A wind horse repair sword used by a famous ninja in the past.
With a blue energy, he started to show his true power.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
ATK + 15 per 2 refine rates.
Increase ranged physical damage by 2% per 3 refine rates.
When refined to +7 or higher, increase damage of Huuma Shuriken Ranka by 30%, reduce variable casting by 10%.
When refined to +9 or higher, reduce cooltime of Huuma Shuriken Ranka by 1 sec.
When refined to +11 or higher, increase physical damage to fire, shadow, holy, angel, undead, devil type enemies by 20%..
When equipped with Great Hero's Boots, STR +10, increase ranged physical damage by 5%.
Type: Huuma Shuriken Attack: 290
Weight: 230
Weapon Level: 4
Required Level: 150
Class: Ninja Type
Item effect script
bonus bUnbreakableWeapon;
.@r = getrefine();
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,.@r/3*2;
if (.@r>=7) {
bonus2 bSkillAtk,"KO_HUUMARANKA",30;
bonus bVariableCastrate,-10;
}
if (.@r>=9) {
bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000;
}
if (.@r>=11) {
bonus2 bAddEle,Ele_Fire,20;
bonus2 bAddEle,Ele_Dark,20;
bonus2 bAddEle,Ele_Holy,20;
bonus2 bAddRace,RC_Undead,20;
bonus2 bAddRace,RC_Demon,20;
bonus2 bAddRace,RC_Angel,20;
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bStr,10;
bonus bLongAtkRate,5;
Set 2
Set effect
bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"KO_HUUMARANKA",((readparam(bStr)/6)+(readparam(bVit)/6));
Set 3
Set effect
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"KO_HUUMARANKA",(readparam(bStr)+readparam(bDex))/12;
Set 4
Set effect
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"KO_HUUMARANKA",(readparam(bStr)+readparam(bDex))/12;







