
RENEWAL / ITEMS
Grinder Huuma Shuriken [2]
#13346Weapon
Ein_BHHuuma
Item stats
- ATK
- 280
- Slots
- 2
- Weight
- 180
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Huuma Shuriken
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 170+
- Jobs
- Kagerou Oboro, Ninja
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Grinder Huuma Shuriken description & effects
A grinder used in construction sites around Einbroch.
People often use it for another purpose due to its excellent portability and cutting force.
ATK +15%.
Swirling Petal damage +15%.
When refined to +7 or higher, ATK +60, Variable Cast Time -15%.
When refined to +9 or higher, Additional Swirling Petal damage +20%,
When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec.
When refined to +11 or higher, Swirling Petal cooldown -1 second, After-cast delay -20%.
Class: Huuma Shuriken
ATK: 280
Weight: 180
Weapon Level: 4
Required Level: 170
Job: Ninja Classes
Item effect script
.@r = getrefine();
bonus bAtkRate,15;
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"KO_HUUMARANKA",15;
if (.@r>=7) {
bonus bVariableCastrate,-15;
bonus bBaseAtk,60;
}
if (.@r>=9) {
bonus2 bSkillAtk,"KO_HUUMARANKA",20;
autobonus "{ bonus2 bAddSize,Size_All,20; }",1,10000,BF_WEAPON;
}
if (.@r>=11) {
bonus bDelayrate,-20;
bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bFixedCast,-300;
bonus bDelayrate,-7;
bonus2 bWeaponSubSize,Size_All,3;
Set 2
Set effect
bonus bFixedCast,-300;
bonus bDelayrate,-7;
bonus2 bWeaponSubSize,Size_All,3;
Set 3
Set effect
bonus bFixedCast,-300;
bonus bDelayrate,-7;
bonus2 bWeaponSubSize,Size_All,3;
Set 4
Set effect
bonus bFixedCast,-300;
bonus bDelayrate,-7;
bonus2 bWeaponSubSize,Size_All,3;










