
RENEWAL / ITEMS
Royal Huuma Shuriken [2]
#13347Weapon
R_Huuma_Shuriken
Item stats
- ATK
- 240
- Slots
- 2
- Weight
- 150
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Huuma Shuriken
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 170+
- Jobs
- Kagerou Oboro, Ninja
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Royal Huuma Shuriken description & effects
Huuma Shuriken that was smuggled into Glastheim Castle.
It's an ordinary wind magic shuriken with no special features, but it has magical energy under the influence of Himelmez.
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Can't be destroyed,
Increases long ranged physical damage by 15%.
ATK + 4 per refine rate.
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If refine rate is 9 or higher, increases Cross Slash damage by 20%.
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If refine rate is 11 or higher, reduces skill cooldown of Cross Slash by 2 seconds, increases physical damage against undead and angel race monsters by 20%.
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Set Bonus
Royal Huuma Shuriken
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher Increases physical damage against holy and undead property enemies by 20%.
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Class : Huuma Shuriken
Attack : 240
Weight : 150
Weapon Lv : 4
Required Level : 170
Job : Ninja Classes
Item effect script
.@r = getrefine();
bonus bLongAtkRate,15;
bonus bUnbreakableWeapon;
bonus bBaseAtk,4*.@r;
if (.@r>=9) {
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20;
}
if (.@r>=11) {
bonus2 bAddRace,RC_Undead,20;
bonus2 bAddRace,RC_Angel,20;
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;
if (.@sum >= 30) {
bonus2 bAddEle,Ele_Undead,20;
bonus2 bAddEle,Ele_Holy,20;
}








