Game version
Huuma Shuriken Clearness-LT artwork from Ragnarok Online
RENEWAL / ITEMS

Huuma Shuriken Clearness-LT [2]

#650024Weapon

Humma_Clear_LT

Item stats

ATK
290
Slots
2
Weight
230
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Huuma Shuriken
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
190+
Jobs
Kagerou Oboro, Ninja
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Huuma Shuriken Clearness-LT description & effects

Indestructible. When base level is 210 or higher, POW +2, P.ATK +1. For every 2 refine level, ATK +15. For every 3 refine level, increases long ranged physical damage by 4%. When refined to +7 or higher, increases Swirling Petal damage by 30%, reduces variable casting time by 10%. When refined to +9 or higher, reduces cooldown of Swirling Petal by 2 seconds, increases Swirling Petal damage by additional 15%. When refined to +11 or higher, increase physical damage against fire, shadow, holy and undead property enemies by 25%, increases physical damage against Dragon, Undead, Demon and Angel monsters by 25%. ------------------------ Set Bonus: Huuma Clear-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Bonus by Grade] [Grade D] ATK +3%. [Grade C] Increases long ranged physical damage by 15%, P.ATK +1. [Grade B] POW +3, P.ATK +2. ------------------------ Class: Huuma Shuriken Attack: 290 Weight: 230 Weapon Lv: 5 Required Lv: 190 Job: Ninja
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
if (BaseLevel>=210) {
   bonus bPAtk,1;
   bonus bPow,2;
}
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   bonus2 bSkillAtk,"KO_HUUMARANKA",30;
   if (.@r>=9) {
      bonus2 bSkillCooldown,"KO_HUUMARANKA",-2000;
      bonus2 bSkillAtk,"KO_HUUMARANKA",15;
      if (.@r>=11) {
         bonus2 bAddEle,Ele_Fire,25;
         bonus2 bAddEle,Ele_Dark,25;
         bonus2 bAddEle,Ele_Holy,25;
         bonus2 bAddEle,Ele_Undead,25;
         bonus2 bAddRace,RC_Undead,25;
         bonus2 bAddRace,RC_Angel,25;
         bonus2 bAddRace,RC_Demon,25;
         bonus2 bAddRace,RC_Dragon,25;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bLongAtkRate,15;
      bonus bPAtk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bPow,3;
      }
   }
}
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,4*(.@r/3);
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Equipment sets

Set 1

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;

Set 2

Set effect

bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
   bonus bLongAtkRate,10;
   bonus2 bSkillAtk,"SS_FUUMASHOUAKU",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
   bonus bPAtk,5;
   bonus bPow,5;
   bonus2 bSkillAtk,"SS_FUUMASHOUAKU",10;
}
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