
RENEWAL / ITEMS
Huuma Shuriken Clearness-LT [2]
#650024Weapon
Humma_Clear_LT
Item stats
- ATK
- 290
- Slots
- 2
- Weight
- 230
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Huuma Shuriken
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 190+
- Jobs
- Kagerou Oboro, Ninja
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Huuma Shuriken Clearness-LT description & effects
Indestructible.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK +15.
For every 3 refine level, increases long ranged physical damage by 4%.
When refined to +7 or higher, increases Swirling Petal damage by 30%, reduces variable casting time by 10%.
When refined to +9 or higher, reduces cooldown of Swirling Petal by 2 seconds, increases Swirling Petal damage by additional 15%.
When refined to +11 or higher, increase physical damage against fire, shadow, holy and undead property enemies by 25%, increases physical damage against Dragon, Undead, Demon and Angel monsters by 25%.
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Set Bonus:
Huuma Clear-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
------------------------
[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases long ranged physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
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Class: Huuma Shuriken
Attack: 290
Weight: 230
Weapon Lv: 5
Required Lv: 190
Job: Ninja
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
if (BaseLevel>=210) {
bonus bPAtk,1;
bonus bPow,2;
}
if (.@r>=7) {
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"KO_HUUMARANKA",30;
if (.@r>=9) {
bonus2 bSkillCooldown,"KO_HUUMARANKA",-2000;
bonus2 bSkillAtk,"KO_HUUMARANKA",15;
if (.@r>=11) {
bonus2 bAddEle,Ele_Fire,25;
bonus2 bAddEle,Ele_Dark,25;
bonus2 bAddEle,Ele_Holy,25;
bonus2 bAddEle,Ele_Undead,25;
bonus2 bAddRace,RC_Undead,25;
bonus2 bAddRace,RC_Angel,25;
bonus2 bAddRace,RC_Demon,25;
bonus2 bAddRace,RC_Dragon,25;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus bLongAtkRate,15;
bonus bPAtk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bPow,3;
}
}
}
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,4*(.@r/3);
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bPAtk,2;
bonus bAtkRate,10;
Set 2
Set effect
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",10;
}










