
RENEWAL / ITEMS
Patent Demon Slayer Shot [2]
#820001Weapon
Up_Demon_S_Shot
Item stats
- ATK
- 295
- Slots
- 2
- Weight
- 230
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Shotgun
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 150+
- Jobs
- Gunslinger, Rebellion
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Patent Demon Slayer Shot description & effects
The one who can handle all guns skillfully is the devil-fighting shotgun used by the master.
He started to show his natural power by looking at the cool shooting.
It seems to resonate with the boots of the great hero.
Splash Attack.
Increase ranged physical damage by 3% per 2 refine rates.
MSP + 2% per 3 refine rates.
When refined to +7 or higher, increase physical damage to boss, devil, undead type monsters by 15%.
When refined to +9 or higher, when using platinum alter, increase ATK + 50, ranged physical damage by 10% for 90 sec.
When refined to +11 or higher, increase damage of Vanishing Buster and Shatter Storm by 35%.
When equipped with Great Hero's Boots, DEX + 10, increase ranged physical damage by 5%.
Type: Shotgun Attack: 295
Weight: 230
Weapon Level: 4
Required Level: 150
Class: Rebellion
Item effect script
.@r = getrefine();
bonus bSplashRange,1;
bonus bLongAtkRate,3*(.@r/2);
bonus bMaxSPrate,2*(.@r/3);
if (.@r>=7) {
bonus2 bAddClass,Class_Boss,15;
bonus2 bAddRace,RC_Undead,15;
bonus2 bAddRace,RC_Demon,15;
}
if (.@r>=9) {
autobonus3 "{ bonus bBaseAtk,50; bonus bLongAtkRate,10; }",1000,90000,"RL_P_ALTER";
}
if (.@r>=11) {
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",35;
bonus2 bSkillAtk,"RL_S_STORM",35;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bDex,10;
bonus bLongAtkRate,5;
Set 2
Set effect
bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1000;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",((readparam(bVit)/6)+(readparam(bDex)/6));
Set 3
Set effect
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",(readparam(bAgi)+readparam(bDex))/12;
Set 4
Set effect
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",(readparam(bAgi)+readparam(bDex))/12;






