Game version
Patent Demon Slayer Shot artwork from Ragnarok Online
RENEWAL / ITEMS

Patent Demon Slayer Shot [2]

#820001Weapon

Up_Demon_S_Shot

Item stats

ATK
295
Slots
2
Weight
230
Weapon level
4
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Shotgun
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
150+
Jobs
Gunslinger, Rebellion
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Patent Demon Slayer Shot description & effects

The one who can handle all guns skillfully is the devil-fighting shotgun used by the master. He started to show his natural power by looking at the cool shooting. It seems to resonate with the boots of the great hero. Splash Attack. Increase ranged physical damage by 3% per 2 refine rates. MSP + 2% per 3 refine rates. When refined to +7 or higher, increase physical damage to boss, devil, undead type monsters by 15%. When refined to +9 or higher, when using platinum alter, increase ATK + 50, ranged physical damage by 10% for 90 sec. When refined to +11 or higher, increase damage of Vanishing Buster and Shatter Storm by 35%. When equipped with Great Hero's Boots, DEX + 10, increase ranged physical damage by 5%. Type: Shotgun Attack: 295 Weight: 230 Weapon Level: 4 Required Level: 150 Class: Rebellion
Item effect script
.@r = getrefine();
bonus bSplashRange,1;
bonus bLongAtkRate,3*(.@r/2);
bonus bMaxSPrate,2*(.@r/3);
if (.@r>=7) {
   bonus2 bAddClass,Class_Boss,15;
   bonus2 bAddRace,RC_Undead,15;
   bonus2 bAddRace,RC_Demon,15;
}
if (.@r>=9) {
   autobonus3 "{ bonus bBaseAtk,50; bonus bLongAtkRate,10; }",1000,90000,"RL_P_ALTER";
}
if (.@r>=11) {
   bonus2 bSkillAtk,"RL_BANISHING_BUSTER",35;
   bonus2 bSkillAtk,"RL_S_STORM",35;
}
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Equipment sets

Set 1

Set effect

bonus bDex,10;
bonus bLongAtkRate,5;

Set 2

Set effect

bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1000;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
   bonus2 bSkillAtk,"RL_BANISHING_BUSTER",((readparam(bVit)/6)+(readparam(bDex)/6));

Set 3

Set effect

bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
   bonus2 bSkillAtk,"RL_BANISHING_BUSTER",(readparam(bAgi)+readparam(bDex))/12;

Set 4

Set effect

bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
   bonus2 bSkillAtk,"RL_BANISHING_BUSTER",(readparam(bAgi)+readparam(bDex))/12;
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