
RENEWAL / ITEMS
Patent Spirit Pendulum [2]
#550015Weapon
Up_SoulWeight
Item stats
- ATK
- 70
- MATK
- 190
- Slots
- 2
- Weight
- 120
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Staff
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 150+
- Jobs
- Soul Linker
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Patent Spirit Pendulum description & effects
A weight that is said to have been used by a soul-ripper with considerable spirit
When shaken, the sound of spirits was heard, so he began to exert his natural power.
It seems to resonate with the boots of the great hero.
MATK + 190.
MATK + 15 per 2 refine rates.
Increase all property magic damage by 2% per 3 refine rates
When refined to +7 or higher, increase damage of Espa by 15% reduce variable casting by 10%.
When refined to +9 or higher, increase damage of Eswhoo by 25%.
When refined to +11 or higher, adds a chance(7%) to recover SP 230 for 9 times when magic attack.
When equipped with Great Hero's Boots, INT + 10, MATK + 7% 증가.
Type: One handed staff Attack: 70
Weight: 120
Weapon Level: 4
Required Level: 150
Class: Soulreaper Type
Item effect script
.@r = getrefine();
bonus bMatk,15*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,2*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"SP_SPA",15;
bonus bVariableCastrate,-10;
}
if (.@r>=9) {
bonus2 bSkillAtk,"SP_SWHOO",25;
}
if (.@r>=11) {
autobonus "{ bonus2 bSPRegenRate,230,10000; }",70,10000,BF_MAGIC;
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bInt,10;
bonus bMatkRate,7;
Set 2
Set effect
bonus2 bMagicAtkEle,Ele_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SP_SPA",((readparam(bAgi)/6)+(readparam(bInt)/6));
Set 3
Set effect
bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SP_SPA",(readparam(bAgi)+readparam(bInt))/12;
Set 4
Set effect
bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SP_SPA",(readparam(bAgi)+readparam(bInt))/12;








