
RENEWAL / ITEMS
Patent Freedom Stick [2]
#550081Weapon
Up_Freedom_Stick
Item stats
- ATK
- 90
- Slots
- 2
- Weight
- 100
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Staff
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 150+
- Jobs
- Novice, Super Novice
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Patent Freedom Stick description & effects
One-handed cane used by a hero who was not bound by any form]
The power of ancient times has gathered and started to show off their original abilities.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 200.
MATK + 15 per 2 refine rates.
Increase damage of Heavens Drive by 30% per 3 refine rates.
When refined to +7 or higher, increase magic damage to all property monsters by 15%, can use Psychic Wave slv5.
When refined to +9 or higher, increase damage of Psychic wave by 10%, reduce variable casting by 10%.
When refined to +11 or higher, increase magic damage of Earth, Neutral property by 10%, reduce variable casting by 5%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Type : One handed staff Attack : 90
Weight : 100
Weapon Level : 4
Required Level : 150
Class : NoviceType
Item effect script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatk,200+15*(.@r/2);
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",30*(.@r/3);
if (.@r>=7) {
skill "SO_PSYCHIC_WAVE",5;
bonus2 bMagicAddEle,Ele_All,15;
if (.@r>=9) {
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus bVariableCastrate,-5;
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bMatkRate,7;
bonus bInt,10;
Set 2
Set effect
bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",(readparam(bInt)+readparam(bDex))/12;
Set 3
Set effect
bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",(readparam(bInt)+readparam(bDex))/12;








