Game version
Patent Master Soul Rifle artwork from Ragnarok Online
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Patent Master Soul Rifle [2]

#810001Weapon

Up_Master_Soul_Rifle

Item stats

ATK
200
Slots
2
Weight
100
Weapon level
4
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Weapon
Weapon class
Rifle
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
150+
Jobs
Gunslinger, Rebellion
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Patent Master Soul Rifle description & effects

He can handle all firearms skillfully] [Rifle with the power of the soul used by those who reached the level of the master. With strong power, he started to show his natural power. It seems to resonate with the boots of the great hero. MATK + 250. MATK + 15 per 2 refine rates Increase damage of Napalm Vulcan and Soul Strike by 15% per 3 refine rates. When refined to +7 or higher, increase damage of Soul Expansion by 20%, Ghost type magic damage by 15%. When refined to +9 or higher, When ranged physical attack, adds 15% chance to autocast Soul Strike slv 10. When refined to +11 or higher, When ranged physical attack, adds 7% chance to autocast Napalm Vulcan, Soul expansion slv 3. When equipped with Great Hero's Boots, INT + 10, increase shadow property magic damage 5%. Type: Rifle Attack: 200 Weight: 100 Weapon Level: 4 Required Level: 150 Class: Rebellion
Item effect script
.@r = getrefine();
bonus bMatk,250+15*(.@r/2);
bonus2 bSkillAtk,"MG_SOULSTRIKE",15*(.@r/3);
bonus2 bSkillAtk,"HW_NAPALMVULCAN",15*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"WL_SOULEXPANSION",20;
   bonus2 bMagicAtkEle,Ele_Ghost,15;
}
if (.@r>=9) {
   bonus5 bAutoSpell,"MG_SOULSTRIKE",10,150,BF_LONG,1;
}
if (.@r>=11) {
   bonus5 bAutoSpell,"HW_NAPALMVULCAN",3,70,BF_LONG,1;
   bonus5 bAutoSpell,"WL_SOULEXPANSION",3,70,BF_LONG,1;
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus bInt,10;
bonus2 bMagicAtkEle,Ele_Ghost,5;

Set 2

Set effect

bonus bMatkRate,10;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
   bonus2 bMagicAtkEle,Ele_Ghost,(readparam(bInt)/3);

Set 3

Set effect

bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
   bonus2 bSkillAtk,"WL_SOULEXPANSION",(readparam(bAgi)+readparam(bInt))/12;

Set 4

Set effect

bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
   bonus2 bSkillAtk,"WL_SOULEXPANSION",(readparam(bAgi)+readparam(bInt))/12;
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