
RENEWAL / ITEMS
Patent Master Soul Rifle [2]
#810001Weapon
Up_Master_Soul_Rifle
Item stats
- ATK
- 200
- Slots
- 2
- Weight
- 100
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Rifle
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 150+
- Jobs
- Gunslinger, Rebellion
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Patent Master Soul Rifle description & effects
He can handle all firearms skillfully] [Rifle with the power of the soul used by those who reached the level of the master.
With strong power, he started to show his natural power.
It seems to resonate with the boots of the great hero.
MATK + 250.
MATK + 15 per 2 refine rates
Increase damage of Napalm Vulcan and Soul Strike by 15% per 3 refine rates.
When refined to +7 or higher, increase damage of Soul Expansion by 20%, Ghost type magic damage by 15%.
When refined to +9 or higher, When ranged physical attack, adds 15% chance to autocast Soul Strike slv 10.
When refined to +11 or higher, When ranged physical attack, adds 7% chance to autocast Napalm Vulcan, Soul expansion slv 3.
When equipped with Great Hero's Boots, INT + 10, increase shadow property magic damage 5%.
Type: Rifle Attack: 200
Weight: 100
Weapon Level: 4
Required Level: 150
Class: Rebellion
Item effect script
.@r = getrefine();
bonus bMatk,250+15*(.@r/2);
bonus2 bSkillAtk,"MG_SOULSTRIKE",15*(.@r/3);
bonus2 bSkillAtk,"HW_NAPALMVULCAN",15*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"WL_SOULEXPANSION",20;
bonus2 bMagicAtkEle,Ele_Ghost,15;
}
if (.@r>=9) {
bonus5 bAutoSpell,"MG_SOULSTRIKE",10,150,BF_LONG,1;
}
if (.@r>=11) {
bonus5 bAutoSpell,"HW_NAPALMVULCAN",3,70,BF_LONG,1;
bonus5 bAutoSpell,"WL_SOULEXPANSION",3,70,BF_LONG,1;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bInt,10;
bonus2 bMagicAtkEle,Ele_Ghost,5;
Set 2
Set effect
bonus bMatkRate,10;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bMagicAtkEle,Ele_Ghost,(readparam(bInt)/3);
Set 3
Set effect
bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"WL_SOULEXPANSION",(readparam(bAgi)+readparam(bInt))/12;
Set 4
Set effect
bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"WL_SOULEXPANSION",(readparam(bAgi)+readparam(bInt))/12;





