
RENEWAL / ITEMS
Patent One Sky One Sun [2]
#540010Weapon
Up_OneSkyOneSun
Item stats
- ATK
- 200
- Slots
- 2
- Weight
- 110
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Book
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 150+
- Jobs
- Star Gladiator
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Patent One Sky One Sun description & effects
Ancient book with the title of the only sun in the sky
It is not known when anyone wrote it, but it contains knowledge of the celestial body.
Looking at the strong energy of the sun, he began to exert his natural power.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
Increase melee physical damage by 4% per 3 refine rates.
When refined to +7 or higher, increase damage of Blaze Kick by 20%, reduce delay after attack by 10%.
When refined to +9 or higher, increase damage of Solar Explosion by 25%.
When refined to +11 or higher, increase physical damage to all size monsters by 15%.
When equipped with Great Hero's Boots, STR + 10, ATK + 7%.
Type: 책 Attack: 200
Weight: 110
Weapon Level: 4
Required Level: 150
Class: Star Emperor Type
Item effect script
.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus bShortAtkRate,4*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"SJ_PROMINENCEKICK",20;
bonus bAspdRate,10;
}
if (.@r>=9) {
bonus2 bSkillAtk,"SJ_SOLARBURST",25;
}
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bStr,10;
bonus bAtkRate,7;
Set 2
Set effect
bonus bCritAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11) {
bonus2 bSkillAtk,"SJ_NEWMOONKICK",(readparam(bLuk)/3);
bonus2 bSkillAtk,"SJ_FULLMOONKICK",(readparam(bLuk)/3);
}
Set 3
Set effect
bonus bShortAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SJ_SOLARBURST",(readparam(bStr)+readparam(bLuk))/12;
Set 4
Set effect
bonus bShortAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SJ_SOLARBURST",(readparam(bStr)+readparam(bLuk))/12;









