
RENEWAL / ITEMS
Boltigin [2]
#28633Weapon
Boltigin
Item stats
- ATK
- 120
- MATK
- 175
- Slots
- 2
- Weight
- 80
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Book
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 170+
- Jobs
- Sage
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Boltigin description & effects
A book containing magical descriptions of the four natural elements.
MATK +175, Fire/Cold/Lightning Bolt damage +20%
MATK +4 for every upgrade level
+9 Effect: Fire/Cold/Lightning Bolt damage +30% (Additional)
+11 Effect: Heaven's Drive and Earth Spike damage +50%
Class: Book ATK: 120
Weight: 80
Weapon Level: 4
Required Level: 170
Job: Sorcerer Classes
Item effect script
.@r = getrefine();
bonus bMatk,4*.@r;
if (.@r>=9)
.@val = 30;
if (.@r>=11) {
bonus2 bSkillAtk,"WZ_EARTHSPIKE",50;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",50;
}
bonus2 bSkillAtk,"MG_FIREBOLT",20+.@val;
bonus2 bSkillAtk,"MG_COLDBOLT",20+.@val;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",20+.@val;
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"WZ_EARTHSPIKE",10*.@r;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",7*.@r;
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMatkRate,2;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",3*.@r_weapon;
bonus2 bSkillAtk,"MG_FIREBOLT",3*.@r_weapon;
bonus2 bSkillAtk,"MG_COLDBOLT",3*.@r_weapon;










