Game version
Royal Sage Book artwork from Ragnarok Online
RENEWAL / ITEMS

Royal Sage Book [2]

#28636Weapon

R_Sage_Book

Item stats

ATK
90
MATK
170
Slots
2
Weight
100
Weapon level
4
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Book
Equipment position
Weapon
Gender
Both
Required level
170+
Jobs
Sage
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Royal Sage Book description & effects

A magic book used by Glastheim scholars. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Can't be destroyed, MATK + 170, increases wind and water property magical damage by 5%. MATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Varetyr Spear and Diamond Dust damage by 20%. ------------------------ If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Sage Book King Schmidt's Suit King Schmidt's Manteau MATK + 30, Has a chance to gain bonus water and wind property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. ------------------------ Class : Book Attack : 90 Weight : 100 Weapon Lv : 4 Required Level : 170 Job : Sorcerer
Item effect script
.@r = getrefine();
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus bUnbreakableWeapon;
bonus bMatk,4*.@r;
if (.@r>=9) {
   bonus2 bSkillAtk,"SO_DIAMONDDUST",20;
   bonus2 bSkillAtk,"SO_VARETYR_SPEAR",20;
}
if (.@r>=11) {
   bonus2 bMagicAddRace,RC_Undead,20;
   bonus2 bMagicAddRace,RC_Angel,20;
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Water,10; }",1,10000,BF_MAGIC;
bonus bMatk,30;
if (.@sum >= 30) {
   bonus2 bMagicAddEle,Ele_Undead,20;
   bonus2 bMagicAddEle,Ele_Holy,20;
}

Set 2

Set effect

bonus bAspdRate,15;
bonus2 bSubRace,RC_Player_Human,10;
skill "PA_GOSPEL",1;
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