Game version
Thanos Dagger-AD artwork from Ragnarok Online
RENEWAL / ITEMS

Thanos Dagger-AD [2]

#510030Weapon

Thanos_Dagger_AD

Item stats

ATK
150
MATK
160
Slots
2
Weight
140
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Dagger
Equipment position
Weapon
Gender
Both
Required level
190+
Jobs
Rogue
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Thanos Dagger-AD description & effects

Thanatos Dagger remodeled with Team Atnad's technology added. ------------------------ MATK + 160. When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times. MATK + 10 per 2 refine rate. Increases fire and neutral property magical damage by 4% per 3 refine rate. If refine rate is 7 or higher, MATK + 5%, increases fire and neutral property damage by additional 10%. If refine rate is 9 or higher, when dealing normal melee physical damage, has a chance to auto-cast Meteor Storm level 7 and Psychic Wave level 4. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases fire and neutral property magical damage by additional 15%. ------------------------ [Bonus By Grade] [Grade D] MATK + 2%, increases From the Abyss damage by 10%. [Grade C] Additional MATK + 3%, S.MATK + 1. [Grade B] Increases From the Abyss damage by additional 10%. ------------------------ Class : Dagger ATK : 150 Weight : 140 Weapon Lv : 5 Required Level : 190 Class : Shadow Chaser
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
autobonus "{ bonus2 bHPRegenRate,1000,1000; bonus2 bSPRegenRate,100,1000; }",10,4000,BF_MAGIC;
bonus bMatk,10*(.@r/2);
bonus2 bMagicAtkEle,Ele_Neutral,4*(.@r/3);
bonus2 bMagicAtkEle,Ele_Fire,4*(.@r/3);
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Neutral,10;
   bonus2 bMagicAtkEle,Ele_Fire,10;
   bonus bMatkRate,5;
   if (.@r>=9) {
      bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",4,100,BF_SHORT|BF_WEAPON,1;
      bonus5 bAutoSpell,"WZ_METEOR",4,100,BF_SHORT|BF_WEAPON,1;
      if (.@r>=11) {
         bonus2 bMagicAddSize,Size_All,15;
         bonus2 bMagicAtkEle,Ele_Neutral,15;
         bonus2 bMagicAtkEle,Ele_Fire,15;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bMatkRate,2;
   bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bSMatk,1;
      bonus bMatkRate,3;
      if (.@g >= ENCHANTGRADE_B) {
         bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10;
      }
   }
}
TRY IT ON

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8 directions · original animations

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Equipment sets

Set 1

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10*(.@r_weapon/2);

Set 2

Set effect

bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",12*(getequiprefinerycnt(EQI_HAND_R)/2);

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",15;
bonus2 bMagicAtkEle,Ele_All,2*(.@r/2);

Set 4

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20;
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",20;
bonus2 bMagicAtkEle,Ele_All,4*(.@r/2);

Set 5

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",25;
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",25;
bonus2 bMagicAtkEle,Ele_All,6*(.@r/2);

Set 6

Set effect

bonus2 bMagicAddRace,RC_All,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C)
   bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",15;
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