
RENEWAL / ITEMS
Thanos Magic Helmet [1]
#400146Armor
Thanos_Helm_3
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 190+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Thanos Magic Helmet description & effects
A magic helmet made as a set with Thanatos weapon.
It has the effect of increasing the performance of Thanatos' magical weapon.
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MATK +4% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases all property magical damage by 10%.
If refine rate is 11 or higher, increases magical damage against all property enemies by 15%.
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Set Bonus:
Thanatos Magic Helmet
Thanatos Two-handed Staff-AD
increases magical damage against all size enemies by 10%,
increases Crimson Rock damage by 10% per 2 refine rate of weapon.
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Set Bonus:
Thanatos Magic Helmet
Thanatos Staff-AD
increases magical damage against all race monsters by 10%,
increases Varetyr Spear damage by 10% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Magic Helmet
Thanatos Dagger-AD
increases all property magical damage by 10%,
increases Psychic Wave damage by 10% per 2 refine rate of weapon.
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Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Required Lv: 190
Class: All Class
Item effect script
.@r = getrefine();
bonus bMatkRate,4*(.@r/3);
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_All,10;
if (.@r>=11) {
bonus2 bMagicAddEle,Ele_All,15;
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAddRace,RC_Plant,10;
bonus2 bMagicAddRace,RC_Undead,10;
bonus2 bMagicAddRace,RC_Formless,10;
bonus2 bMagicAddRace,RC_Angel,10;
bonus2 bMagicAddRace,RC_Dragon,10;
bonus2 bMagicAddRace,RC_Fish,10;
bonus2 bMagicAddRace,RC_Insect,10;
bonus2 bMagicAddRace,RC_Brute,10;
bonus2 bMagicAddRace,RC_Demon,10;
bonus2 bMagicAddRace,RC_DemiHuman,10;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",10*(.@r_weapon/2);
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WL_CRIMSONROCK",10*(.@r_weapon/2);
Set 3
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10*(.@r_weapon/2);










