
RENEWAL / ITEMS
Thanatos Two-handed Staff-AD [2]
#640017Weapon
Thanos_Rod_AD
Item stats
- ATK
- 150
- MATK
- 300
- Slots
- 2
- Weight
- 140
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Staff
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 190+
- Jobs
- Wizard
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Thanatos Two-handed Staff-AD description & effects
Thanatos Staff remodeled with Team Atnad's technology added.
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Can't be destroyed in battle.
MATK +300.
When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times.
MATK + 10 per 2 refine rate.
Increases Crimson Rock damage by 10% per 3 refine rate.
If refine rate is 7 or higher, reduces global cooldown by 10%, increases fire and earth property magical damage by 15%.
If refine rate is 9 or higher, increases Earth Strain damage by 40%, increases Crimson Rock damage by additional 15%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, reduces damage taken from all property enemies by 15%.
------------------------
[Bonus By Grade]
[Grade D] MATK + 2%, increases Floral Flare Road and Stratum Tremor damage by 10%..
[Grade C] Additional MATK + 3%, S.MATK + 1.
[Grade B] Increases Floral Flare Road and Stratum Tremor damage by additional 10%.
------------------------
Class : Two-handed Staff
ATK : 150
Weight : 140
Weapon Lv : 5
Required Level : 190
Class : Warlock
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
autobonus "{ bonus2 bHPRegenRate,1000,1000; bonus2 bSPRegenRate,100,1000; }",10,4000,BF_MAGIC;
bonus bMatk,10*(.@r/2);
bonus2 bSkillAtk,"WL_CRIMSONROCK",10*(.@r/3);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Earth,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus bDelayrate,-10;
if (.@r>=9) {
bonus2 bSkillAtk,"WL_EARTHSTRAIN",40;
bonus2 bSkillAtk,"WL_CRIMSONROCK",15;
if (.@r>=11) {
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSubEle,Ele_All,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bMatkRate,2;
bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",10;
bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",10;
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,1;
bonus bMatkRate,3;
if (.@g >= ENCHANTGRADE_B) {
bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",10;
bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",10;
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WL_CRIMSONROCK",10*(.@r_weapon/2);
Set 2
Set effect
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillAtk,"WL_CRIMSONROCK",12*(getequiprefinerycnt(EQI_HAND_R)/2);
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_CRIMSONROCK",15;
bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",15;
bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",15;
bonus2 bSkillAtk,"WL_EARTHSTRAIN",6*(.@r/2);
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_CRIMSONROCK",20;
bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",20;
bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",20;
bonus2 bSkillAtk,"WL_EARTHSTRAIN",9*(.@r/2);
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_CRIMSONROCK",25;
bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",25;
bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",25;
bonus2 bSkillAtk,"WL_EARTHSTRAIN",12*(.@r/2);
Set 6
Set effect
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-5000;
bonus2 bMagicAddRace,RC_All,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C)
bonus2 bSkillAtk,"WL_CRIMSONROCK",20;












