
RENEWAL / ITEMS
Thanos Magic Helmet-LT [1]
#400145Armor
Thanos_Helm3_LT
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 10
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 190+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Thanos Magic Helmet-LT description & effects
A magic helmet made as a set with Thanatos weapon.
It has been improved.
------------------------
MATK +5% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases all property magical damage by 15%.
If refine rate is 11 or higher, increases magical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus:
Thanatos Magic Helmet-LT
Thanatos Two-handed Staff-AD
increases magical damage against all size enemies by 15%,
increases Crimson Rock damage by 12% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Magic Helmet-LT
Thanatos Staff-AD
increases magical damage against all race monsters by 15%,
increases Varetyr Spear damage by 12% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Magic Helmet-LT
Thanatos Dagger-AD
increases all property magical damage by 15%,
increases Psychic Wave damage by 12% per 2 refine rate of weapon.
------------------------
[Bonus By Grade]
[Grade D] Increases all property magical damage by 5%.
[Grade C] SPL +2, S.MATK +2.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 190
Class: All Class
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bMatkRate,5*(.@r/3);
if (.@r>=7) {
bonus bVariableCastrate,-15;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_All,15;
if (.@r>=11) {
bonus bFixedCast,-200;
bonus2 bMagicAddEle,Ele_All,15;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_All,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bSMatk,2;
bonus bSpl,2;
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",12*(getequiprefinerycnt(EQI_HAND_R)/2);
Set 2
Set effect
bonus2 bMagicAddRace,RC_Plant,15;
bonus2 bMagicAddRace,RC_Undead,15;
bonus2 bMagicAddRace,RC_Formless,15;
bonus2 bMagicAddRace,RC_Angel,15;
bonus2 bMagicAddRace,RC_Dragon,15;
bonus2 bMagicAddRace,RC_Fish,15;
bonus2 bMagicAddRace,RC_Insect,15;
bonus2 bMagicAddRace,RC_Brute,15;
bonus2 bMagicAddRace,RC_Demon,15;
bonus2 bMagicAddRace,RC_DemiHuman,15;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",12*(getequiprefinerycnt(EQI_HAND_R)/2);
Set 3
Set effect
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillAtk,"WL_CRIMSONROCK",12*(getequiprefinerycnt(EQI_HAND_R)/2);
Set 4
Set effect
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",5;
if (getequiprefinerycnt(EQI_HEAD_TOP)>=10) {
bonus bMatkRate,15;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
}
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
}
Set 5
Set effect
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",5;
if (getequiprefinerycnt(EQI_HEAD_TOP)>=10) {
bonus bMatkRate,15;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
}
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
}










