Game version
Thanos Fighter Helmet-LT artwork from Ragnarok Online
RENEWAL / ITEMS

Thanos Fighter Helmet-LT [1]

#400151Armor

Thanos_Helm4_LT

Item stats

DEF
10
Slots
1
Weight
10
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
190+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Thanos Fighter Helmet-LT description & effects

A fighter helmet made as a set with Thanatos weapon. It has been improved. ------------------------ ATK +5% per 3 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%). If refine rate is 9 or higher, increases melee physical damage by 15%. If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus: Thanatos Fighter Helmet-LT Thanatos Hammer-AD increases physical and magical damage against all size enemies by 15%, increases Duple Light damage by 12% per 2 refine rate of weapon. ------------------------ Set Bonus: Thanatos Fighter Helmet-LT Thanatos Knuckle-AD MaxHP + 15%, increases Tiger Cannon damage by 12% per 2 refine rate of weapon. ------------------------ Set Bonus: Thanatos Fighter Helmet-LT Thanatos Katar-AD Reduces global cooldown by 15%, increases Rolling Cutter damage by 12% per 2 refine rate of weapon. ------------------------ [Bonus By Grade] [Grade D] Increases melee physical damage by 5%. [Grade C] POW +2, P.ATK +2. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Lv: 2 Required Lv: 190 Class: All Class
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bAtkRate,5*(.@r/3);
if (.@r>=7) {
   bonus bAspdRate,15;
   if (.@r>=9) {
      bonus bShortAtkRate,15;
      if (.@r>=11) {
         bonus bFixedCast,-200;
         bonus2 bAddEle,Ele_All,15;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bShortAtkRate,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bPAtk,2;
      bonus bPow,2;
   }
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus bMaxHPrate,15;
bonus2 bSkillAtk,"SR_TIGERCANNON",12*(getequiprefinerycnt(EQI_HAND_R)/2);

Set 2

Set effect

bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",12*(getequiprefinerycnt(EQI_HAND_R)/2);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",12*(getequiprefinerycnt(EQI_HAND_R)/2);

Set 3

Set effect

bonus bDelayrate,-15;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",12*(getequiprefinerycnt(EQI_HAND_R)/2);

Set 4

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
.@g = getenchantgrade(EQI_HEAD_TOP);
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",5;
if (.@r>=10) {
   bonus bShortAtkRate,15;
   bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10;
}
if (.@g>=ENCHANTGRADE_C) {
   bonus bPAtk,5;
   bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10;
}

Set 5

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
.@g = getenchantgrade(EQI_HEAD_TOP);
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",5;
if (.@r>=10) {
   bonus bShortAtkRate,15;
   bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10;
}
if (.@g>=ENCHANTGRADE_C) {
   bonus bPAtk,5;
   bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10;
}

Set 6

Set effect

bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"CD_PETITIO",5;
if (getequiprefinerycnt(EQI_HEAD_TOP)>=10) {
   bonus bCritAtkRate,15;
   bonus2 bSkillAtk,"CD_PETITIO",10;
}
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_C) {
   bonus bPAtk,5;
   bonus2 bSkillAtk,"CD_PETITIO",10;
}

Set 7

Set effect

bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"CD_PETITIO",5;
if (getequiprefinerycnt(EQI_HEAD_TOP)>=10) {
   bonus bCritAtkRate,15;
   bonus2 bSkillAtk,"CD_PETITIO",10;
}
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_C) {
   bonus bPAtk,5;
   bonus2 bSkillAtk,"CD_PETITIO",10;
}
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