
RENEWAL / ITEMS
Thanos Fighter Helmet-LT [1]
#400151Armor
Thanos_Helm4_LT
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 10
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 190+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Thanos Fighter Helmet-LT description & effects
A fighter helmet made as a set with Thanatos weapon.
It has been improved.
------------------------
ATK +5% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, increases melee physical damage by 15%.
If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus:
Thanatos Fighter Helmet-LT
Thanatos Hammer-AD
increases physical and magical damage against all size enemies by 15%,
increases Duple Light damage by 12% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Fighter Helmet-LT
Thanatos Knuckle-AD
MaxHP + 15%,
increases Tiger Cannon damage by 12% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Fighter Helmet-LT
Thanatos Katar-AD
Reduces global cooldown by 15%,
increases Rolling Cutter damage by 12% per 2 refine rate of weapon.
------------------------
[Bonus By Grade]
[Grade D] Increases melee physical damage by 5%.
[Grade C] POW +2, P.ATK +2.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 190
Class: All Class
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bAtkRate,5*(.@r/3);
if (.@r>=7) {
bonus bAspdRate,15;
if (.@r>=9) {
bonus bShortAtkRate,15;
if (.@r>=11) {
bonus bFixedCast,-200;
bonus2 bAddEle,Ele_All,15;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bShortAtkRate,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,2;
bonus bPow,2;
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bMaxHPrate,15;
bonus2 bSkillAtk,"SR_TIGERCANNON",12*(getequiprefinerycnt(EQI_HAND_R)/2);
Set 2
Set effect
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",12*(getequiprefinerycnt(EQI_HAND_R)/2);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",12*(getequiprefinerycnt(EQI_HAND_R)/2);
Set 3
Set effect
bonus bDelayrate,-15;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",12*(getequiprefinerycnt(EQI_HAND_R)/2);
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
.@g = getenchantgrade(EQI_HEAD_TOP);
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",5;
if (.@r>=10) {
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10;
}
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10;
}
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
.@g = getenchantgrade(EQI_HEAD_TOP);
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",5;
if (.@r>=10) {
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10;
}
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10;
}
Set 6
Set effect
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"CD_PETITIO",5;
if (getequiprefinerycnt(EQI_HEAD_TOP)>=10) {
bonus bCritAtkRate,15;
bonus2 bSkillAtk,"CD_PETITIO",10;
}
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus2 bSkillAtk,"CD_PETITIO",10;
}
Set 7
Set effect
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"CD_PETITIO",5;
if (getequiprefinerycnt(EQI_HEAD_TOP)>=10) {
bonus bCritAtkRate,15;
bonus2 bSkillAtk,"CD_PETITIO",10;
}
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus2 bSkillAtk,"CD_PETITIO",10;
}











