
RENEWAL / ITEMS
Thanatos Katar-AD [2]
#610019Weapon
Thanos_Katar_AD
Item stats
- ATK
- 250
- Slots
- 2
- Weight
- 200
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Katar
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 190+
- Jobs
- Assassin
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Thanatos Katar-AD description & effects
Thanatos katar remodeled with Team Atnad's technology added.
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When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
ATK + 10 per 2 refine rate.
Increases Counter Slash damage by 7% per 3 refine rate.
If refine rate is 7 or higher, reduces global cooldown by 10%, increases Counter Slash damage by additional 15%.
If refine rate is 9 or higher, ATK + 5%, increases Rolling Cutter damage by 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] ATK + 3%, increases Impact Crater damage by 10%.
[Grade C] Reduces global cooldown by 5%, P.ATK + 1.
[Grade B] Increases Impact Crater damage by additional 10%.
------------------------
Class : Katar
ATK : 250
Weight : 200
Weapon Lv : 5
Required Level : 190
Class : Guillotine Cross
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
autobonus "{ bonus2 bHPRegenRate,2500,1000; }",1,4000,BF_WEAPON;
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"GC_COUNTERSLASH",7*(.@r/3);
if (.@r>=7) {
bonus bDelayrate,-10;
bonus2 bSkillAtk,"GC_COUNTERSLASH",15;
if (.@r>=9) {
bonus bAtkRate,5;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",25;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus bShortAtkRate,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",10;
if (.@g >= ENCHANTGRADE_C) {
bonus bDelayrate,-5;
bonus bPAtk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",10;
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-10;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10*(.@r_weapon/2);
Set 2
Set effect
bonus bDelayrate,-15;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",12*(getequiprefinerycnt(EQI_HAND_R)/2);
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",15;
bonus2 bSkillAtk,"GC_COUNTERSLASH",6*(.@r/2);
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",20;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",20;
bonus2 bSkillAtk,"GC_COUNTERSLASH",9*(.@r/2);
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",25;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",25;
bonus2 bSkillAtk,"GC_COUNTERSLASH",12*(.@r/2);
Set 6
Set effect
bonus bPerfectHitAddRate,20;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C)
bonus2 bSkillAtk,"GC_COUNTERSLASH",20;












