Game version
Thanos Boots (Fighter) artwork from Ragnarok Online
RENEWAL / ITEMS

Thanos Boots (Fighter) [1]

#470328Armor

Thanos_Boots4

Item stats

DEF
60
Slots
1
Weight
120
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Footgear
Gender
Both
Required level
190+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
Restricted: Dropping, Trading, Cart storage, Storage, Guild storage, Mail, Auction

Thanos Boots (Fighter) description & effects

A pair of boots designed to resonate with Thanatos equipment. You can feel the spirit of a fighter from it. ------------------------ Account Bound ------------------------ MHP + 1500, MSP + 100. ------------------------ For every 2 refine level, MHP + 2%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 50. ------------------------ When refined to +9 or higher, MHP + 2500, MSP + 300. ------------------------ When refined to +11 or higher, reduce After Cast Delay by 5% and reduce Fixed Casting Time by 0.5s. ------------------------ Set Bonus: Thanatos Fighter Boots [1] Thanos Hammer-AD [2] Increase long-range physical damage by 20%. CRI + 10. When Weapon Grade is C or higher, increase Petitio damage by 10%. ------------------------ Set Bonus: Thanatos Fighter Boots [1] Thanatos Knuckle-AD [2] Increase Tiger Cannon and Third Flame Bomb damage by 15%. When Weapon Grade is C or higher, increase Third Flame Bomb damage by 10%. ------------------------ Set Bonus: Thanatos Fighter Boots [1] Thanatos Katar-AD [2] Perfect Hit + 20%. When Weapon Grade is C or higher, increase Counter Slash damage by 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 2500, MSP + 300. [Grade C] After Cast Delay - 5%, Melee and Long-range Physical Damage + 5%. [Grade B] P.ATK + 5. [Grade A] P.ATK + 3, Fixed Casting Time - 0.5s. ------------------------ Type : Shoes Def : 60 Weight : 120 Armor Level : 2 Required Level : 190 Class : All jobs
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bMaxHP,1500;
bonus bMaxSP,100;
bonus bMaxHPrate,2*(.@r/2);
bonus bMaxSPrate,.@r/2;
if (.@r>=7) {
   bonus bBaseAtk,50;
   if (.@r>=9) {
       bonus bMaxHP,2500;
       bonus bMaxSP,300;
       if (.@r>=11) {
            bonus bDelayrate,-5;
            bonus bFixedCast,-500;
       }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMaxHP,2500;
   bonus bMaxSP,300;
   if (.@g>=ENCHANTGRADE_C) {
       bonus bDelayrate,-5;
       bonus bShortAtkRate,5;
       bonus bLongAtkRate,5;
       if (.@g>=ENCHANTGRADE_B) {
            bonus bPAtk,5;
            if (.@g>=ENCHANTGRADE_A) {
                bonus bPAtk,3;
                bonus bFixedCast,-500;
            }
       }
   }
}

Equipment sets

Set 1

Set effect

bonus bLongAtkRate,20;
bonus bCritical,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C)
   bonus2 bSkillAtk,"CD_PETITIO",10;

Set 2

Set effect

bonus2 bSkillAtk,"SR_TIGERCANNON",15;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",15;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C)
   bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10;

Set 3

Set effect

bonus bPerfectHitAddRate,20;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C)
   bonus2 bSkillAtk,"GC_COUNTERSLASH",20;
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