
RENEWAL / ITEMS
Thanos Hammer-AD [2]
#590020Weapon
Thanos_Hammer_AD
Item stats
- ATK
- 200
- MATK
- 190
- Slots
- 2
- Weight
- 100
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Mace
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 190+
- Jobs
- Priest
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Thanos Hammer-AD description & effects
Thanatos Hammer remodeled with Team Atnad's technology added.
------------------------
Can't be destroyed in battle
MATK +190.
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
ATK + 10 and MATK + 10 per 2 refine rate.
Increases Duple Light damage by 18% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases holy property magical damage by 15%.
If refine rate is 9 or higher, ATK + 5%, MATK + 5%, increases Duple Light damage by additional 30%.
If refine rate is 11 or higher, increases physical and magical damage against all size enemies by 15%, increases melee physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] ATK + 3%, increases Petitio damage by 10%.
[Grade C] Increases long ranged physical damage by 15%, P.ATK + 1.
[Grade B] Increases Petitio damage by additional 10%.
------------------------
Class : Mace
ATK : 200
Weight : 100
Weapon Lv : 5
Required Level : 190
Class : Archbishop
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
autobonus "{ bonus2 bHPRegenRate,2500,1000; }",1,4000,BF_WEAPON;
bonus bMatk,10*(.@r/2);
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",18*(.@r/3);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",18*(.@r/3);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Holy,15;
bonus bAspdRate,10;
if (.@r>=9) {
bonus bMatkRate,5;
bonus bAtkRate,5;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",30;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",30;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
bonus bShortAtkRate,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
bonus2 bSkillAtk,"CD_PETITIO",10;
if (.@g >= ENCHANTGRADE_C) {
bonus bLongAtkRate,15;
bonus bPAtk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus2 bSkillAtk,"CD_PETITIO",10;
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",10*(.@r_weapon/2);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",10*(.@r_weapon/2);
Set 2
Set effect
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",12*(getequiprefinerycnt(EQI_HAND_R)/2);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",12*(getequiprefinerycnt(EQI_HAND_R)/2);
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",15;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",15;
bonus2 bSkillAtk,"CD_PETITIO",15;
bonus bLongAtkRate,2*(.@r/2);
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",20;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",20;
bonus2 bSkillAtk,"CD_PETITIO",20;
bonus bLongAtkRate,4*(.@r/2);
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",25;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",25;
bonus2 bSkillAtk,"CD_PETITIO",25;
bonus bLongAtkRate,6*(.@r/2);
Set 6
Set effect
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"CD_PETITIO",10;
if (getequiprefinerycnt(EQI_HAND_R)>=10) {
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"CD_PETITIO",10;
}
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus2 bSkillAtk,"CD_PETITIO",15;
}
Set 7
Set effect
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"CD_PETITIO",10;
if (getequiprefinerycnt(EQI_HAND_R)>=10) {
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"CD_PETITIO",10;
}
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus2 bSkillAtk,"CD_PETITIO",15;
}
Set 8
Set effect
bonus bLongAtkRate,20;
bonus bCritical,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C)
bonus2 bSkillAtk,"CD_PETITIO",10;













