Game version
Thanos Fighter Helmet artwork from Ragnarok Online
RENEWAL / ITEMS

Thanos Fighter Helmet [1]

#400150Armor

Thanos_Helm_4

Item stats

DEF
10
Slots
1
Weight
10
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
190+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Thanos Fighter Helmet description & effects

A Fighter helmet made as a set with Thanatos weapon. It has the effect of increasing the performance of Thanatos' fighter weapon. ------------------------ ATK +4% per 3 refine rate.. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases melee physical damage by 10%. If refine rate is 11 or higher, increases physical damage against all property enemies by 15%. ------------------------ Set Bonus: Thanatos Fighter Helmet Thanatos Hammer-AD increases physical and magical damage against all size enemies by 10%, increases Duple Light damage by 10% per 2 refine rate of weapon. ------------------------ Set Bonus: Thanatos Fighter Helmet Thanatos Knuckle-AD MaxHP +10%, increases Tiger Cannon damage by 10% per 2 refine rate of weapon. ------------------------ Set Bonus: Thanatos Fighter Helmet Thanatos Katar-AD Reduces global cooldown by 10%, increases Rolling Cutter damage by 10% per 2 refine rate of weapon. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 10 Required Lv: 190 Class: All Class
Item effect script
.@r = getrefine();
bonus bAtkRate,4*(.@r/3);
if (.@r>=7) {
   bonus bAspdRate,10;
   if (.@r>=9) {
      bonus bShortAtkRate,10;
      if (.@r>=11) {
         bonus2 bAddEle,Ele_All,15;
      }
   }
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-10;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10*(.@r_weapon/2);

Set 2

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMaxHPrate,10;
bonus2 bSkillAtk,"SR_TIGERCANNON",10*(.@r_weapon/2);

Set 3

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",10*(.@r_weapon/2);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",10*(.@r_weapon/2);
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