
RENEWAL / ITEMS
Thanos Warrior Helmet-LT [1]
#400135Armor
Thanos_Helm1_LT
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 10
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 190+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Thanos Warrior Helmet-LT description & effects
Warrior helmet made as a set with Thanatos weapons.
It has been improved.
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ATK +5% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, increases melee physical damage by 15%.
If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.
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Set Bonus:
Thanatos Warrior Helmet-LT
Thanatos Great Sword-AD
increases physical damage against all size enemies by 15%,
increases Wind Cutter damage by 12% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Warrior Helmet-LT
Thanatos Axe-AD
increases physical damage against all race monsters by 15%,
increases Axe Tornado damage by 12% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Warrior Helmet-LT
Thanatos Spear-AD
Reduces global cooldown by 15%,
increases Hesperus Lit damage by 12% per 2 refine rate of weapon.
------------------------
[Bonus By Grade]
[Grade D] Increases melee physical damage by 5%.
[Grade C] POW +2, P.ATK +2.
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Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor lv: 2
Required Lv: 190
Class: All Class
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5*(.@r/3);
if (.@r>=7) {
bonus bAspdRate,15;
if (.@r>=9) {
bonus bShortAtkRate,15;
if (.@r>=11) {
bonus bFixedCast,-200;
bonus2 bAddEle,Ele_All,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bShortAtkRate,5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,2;
bonus bPow,2;
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-15;
bonus2 bSkillAtk,"LG_HESPERUSLIT",12*(.@r_weapon/2);
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"RK_WINDCUTTER",12*(.@r_weapon/2);
Set 3
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddRace,RC_Formless,15;
bonus2 bAddRace,RC_Undead,15;
bonus2 bAddRace,RC_Brute,15;
bonus2 bAddRace,RC_Plant,15;
bonus2 bAddRace,RC_Insect,15;
bonus2 bAddRace,RC_Fish,15;
bonus2 bAddRace,RC_Demon,15;
bonus2 bAddRace,RC_DemiHuman,15;
bonus2 bAddRace,RC_Angel,15;
bonus2 bAddRace,RC_Dragon,15;
bonus2 bSkillAtk,"NC_AXETORNADO",12*(.@r_weapon/2);










