Game version
Thanos Spear-AD artwork from Ragnarok Online
RENEWAL / ITEMS

Thanos Spear-AD [2]

#530012Weapon

Thanos_Spear_AD

Item stats

ATK
190
Slots
2
Weight
180
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
One-Handed Spear
Equipment position
Weapon
Gender
Both
Required level
190+
Jobs
Crusader
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Thanos Spear-AD description & effects

Thanatos Spear remodeled with Team Atnad's technology added. ------------------------ When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times. ATK + 10 per 2 refine rate. Increases Hesperus Lit damage by 10% per 3 refine rate. If refine rate is 7 or higher, reduces global cooldown by 10%, increases Hesperus Lit damage by additional 15%. If refine rate is 9 or higher, reduces variable casting time by 10%, increases Overbrand damage by 25%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] ATK + 2%, increases Overslash damage by 10%. [Grade C] Additional ATK + 3%, P.ATK + 1. [Grade B] Increases Overslash damage by additional 10%. ------------------------ Class : Spear ATK : 190 Weight : 180 Weapon Lv : 5 Required Level : 190 Class : Royal Guard
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
autobonus "{ bonus2 bHPRegenRate,2500,1000; }",1,4000,BF_WEAPON;
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"LG_HESPERUSLIT",10*(.@r/3);
if (.@r>=7) {
   bonus bDelayrate,-10;
   bonus2 bSkillAtk,"LG_HESPERUSLIT",15;
   if (.@r>=9) {
      bonus bVariableCastrate,-10;
      bonus2 bSkillAtk,"LG_OVERBRAND",25;
      if (.@r>=11) {
         bonus2 bAddSize,Size_All,15;
         bonus bShortAtkRate,15;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,2;
   bonus2 bSkillAtk,"IG_OVERSLASH",10;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bPAtk,1;
      bonus bAtkRate,3;
      if (.@g >= ENCHANTGRADE_B) {
         bonus2 bSkillAtk,"IG_OVERSLASH",10;
      }
   }
}
TRY IT ON

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8 directions · original animations

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Equipment sets

Set 1

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-15;
bonus2 bSkillAtk,"LG_HESPERUSLIT",12*(.@r_weapon/2);

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"LG_HESPERUSLIT",15;
bonus2 bSkillAtk,"IG_OVERSLASH",15;
bonus2 bSkillAtk,"LG_OVERBRAND",6*(.@r/2);

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"LG_HESPERUSLIT",20;
bonus2 bSkillAtk,"IG_OVERSLASH",20;
bonus2 bSkillAtk,"LG_OVERBRAND",9*(.@r/2);

Set 4

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"LG_HESPERUSLIT",25;
bonus2 bSkillAtk,"IG_OVERSLASH",25;
bonus2 bSkillAtk,"LG_OVERBRAND",12*(.@r/2);

Set 5

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-10;
bonus2 bSkillAtk,"LG_HESPERUSLIT",10*(.@r_weapon/2);

Set 6

Set effect

bonus2 bSkillCooldown,"IG_OVERSLASH",-400;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C)
   bonus2 bSkillAtk,"IG_OVERSLASH",10;
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