
RENEWAL / ITEMS
Thanos Spear-AD [2]
#530012Weapon
Thanos_Spear_AD
Item stats
- ATK
- 190
- Slots
- 2
- Weight
- 180
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Spear
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 190+
- Jobs
- Crusader
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Thanos Spear-AD description & effects
Thanatos Spear remodeled with Team Atnad's technology added.
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When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
ATK + 10 per 2 refine rate.
Increases Hesperus Lit damage by 10% per 3 refine rate.
If refine rate is 7 or higher, reduces global cooldown by 10%, increases Hesperus Lit damage by additional 15%.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Overbrand damage by 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] ATK + 2%, increases Overslash damage by 10%.
[Grade C] Additional ATK + 3%, P.ATK + 1.
[Grade B] Increases Overslash damage by additional 10%.
------------------------
Class : Spear
ATK : 190
Weight : 180
Weapon Lv : 5
Required Level : 190
Class : Royal Guard
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
autobonus "{ bonus2 bHPRegenRate,2500,1000; }",1,4000,BF_WEAPON;
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"LG_HESPERUSLIT",10*(.@r/3);
if (.@r>=7) {
bonus bDelayrate,-10;
bonus2 bSkillAtk,"LG_HESPERUSLIT",15;
if (.@r>=9) {
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"LG_OVERBRAND",25;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus bShortAtkRate,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,2;
bonus2 bSkillAtk,"IG_OVERSLASH",10;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_B) {
bonus2 bSkillAtk,"IG_OVERSLASH",10;
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-15;
bonus2 bSkillAtk,"LG_HESPERUSLIT",12*(.@r_weapon/2);
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"LG_HESPERUSLIT",15;
bonus2 bSkillAtk,"IG_OVERSLASH",15;
bonus2 bSkillAtk,"LG_OVERBRAND",6*(.@r/2);
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"LG_HESPERUSLIT",20;
bonus2 bSkillAtk,"IG_OVERSLASH",20;
bonus2 bSkillAtk,"LG_OVERBRAND",9*(.@r/2);
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"LG_HESPERUSLIT",25;
bonus2 bSkillAtk,"IG_OVERSLASH",25;
bonus2 bSkillAtk,"LG_OVERBRAND",12*(.@r/2);
Set 5
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-10;
bonus2 bSkillAtk,"LG_HESPERUSLIT",10*(.@r_weapon/2);
Set 6
Set effect
bonus2 bSkillCooldown,"IG_OVERSLASH",-400;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C)
bonus2 bSkillAtk,"IG_OVERSLASH",10;












