
RENEWAL / ITEMS
Aquatic Spear-LT [2]
#530019Weapon
Undine_Spear_K_LT
Item stats
- ATK
- 205
- Slots
- 2
- Weight
- 140
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Spear
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 190+
- Jobs
- Crusader
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Aquatic Spear-LT description & effects
ATK +5%.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK +15.
For every 3 refine level, increases long range physical damage by 4%.
When refined to +7 or higher, increases Cannon Spear and Vanishing Point damage by 15%, ASPD +10%.
When refined to +9 or higher, increases Cannon Spear and Vanishing Point damage by additional 35%.
When refined to +11 or higher, Perfect Hit +15%, increases physical damage to all size enemies by 15%.
Set Bonus:
Aquatic Spear-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
------------------------
[Grade Bonus]
[Grade D] ATK + 3%.
[Grade C] Increases physical damage against all property enemies by 15%, P.ATK + 1.
[Grade B] POW + 3, P.ATK + 2.
------------------------
Type : Spear
Attack : 205
Weight : 140
Weapon Level : 5
Required Level : 190
Class : Royal Guard Class
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
if (BaseLevel>=210) {
bonus bPAtk,1;
bonus bPow,2;
}
if (.@r>=7) {
bonus bAspdRate,10;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",15;
bonus2 bSkillAtk,"LG_CANNONSPEAR",15;
if (.@r>=9) {
bonus2 bSkillAtk,"LG_BANISHINGPOINT",35;
bonus2 bSkillAtk,"LG_CANNONSPEAR",35;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus bPerfectHitAddRate,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bAddEle,Ele_All,15;
bonus bPAtk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bPow,3;
}
}
}
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,4*(.@r/3);
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
}
Set 2
Set effect
bonus bPAtk,2;
bonus bAtkRate,10;










