
RENEWAL / ITEMS
Thanos Warrior Helmet [1]
#400134Armor
Thanos_Helm_1
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 190+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Thanos Warrior Helmet description & effects
Warrior helmet made as a set with Thanatos weapons.
It has the effect of increasing the performance of Thanos's melee physical weapons.
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ATK +4% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases melee physical damage by 10%.
If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
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Set Bonus:
Thanatos Warrior Helmet
Thanatos Great Sword-AD
increases physical damage against all size enemies by 10%,
increases Wind Cutter damage by 10% per 2 refine rate of weapon.
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Set Bonus:
Thanatos Warrior Helmet
Thanatos Axe-AD
increases physical damage against all race monsters by 10%,
increases Axe Tornado damage by 10% per 2 refine rate of weapon.
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Set Bonus:
Thanatos Warrior Helmet
Thanatos Spear-AD
Reduces global cooldown by 10%,
increases Hesperus Lit damage by 10% per 2 refine rate of weapon.
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Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Required Lv: 190
Class: All Class
Item effect script
.@r = getrefine();
bonus bAtkRate,4*(.@r/3);
if (.@r>=7) {
bonus bAspdRate,10;
if (.@r>=9) {
bonus bShortAtkRate,10;
if (.@r>=11) {
bonus2 bAddEle,Ele_All,15;
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddRace,RC_Formless,10;
bonus2 bAddRace,RC_Undead,10;
bonus2 bAddRace,RC_Brute,10;
bonus2 bAddRace,RC_Plant,10;
bonus2 bAddRace,RC_Insect,10;
bonus2 bAddRace,RC_Fish,10;
bonus2 bAddRace,RC_Demon,10;
bonus2 bAddRace,RC_DemiHuman,10;
bonus2 bAddRace,RC_Angel,10;
bonus2 bAddRace,RC_Dragon,10;
bonus2 bSkillAtk,"NC_AXETORNADO",10*(.@r_weapon/2);
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-10;
bonus2 bSkillAtk,"LG_HESPERUSLIT",10*(.@r_weapon/2);
Set 3
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"RK_WINDCUTTER",10*(.@r_weapon/2);










